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mm i may got a solution, gonna make a trigger first
EDIT: okay here the trigger is, you need 2 new abilities "Windwalk (Turnon)" and "Windwalk (Turnoff)" base them on a roar skill or smth and just delete everything it do except the mana (depending if you want it to cost mana or well)
Trigger
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Wind Walk (Turnon)
Then - Actions
Unit - Add Wind Walk to (Triggering unit)
Unit - Order (Triggering unit) to Orc Blademaster - Wind Walk
Wait 1.00 seconds
Unit - Remove Wind Walk from (Triggering unit)
Unit - Add Wind Walk (Turnoff) to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Wind Walk(Turnoff)
Then - Actions
Unit - Remove Wind Walk buff from (Triggering unit)
Unit - Add Wind Walk (Turnon) to (Triggering unit)
it works perfect but, when i cast/attack some1 while i still have a wind walk buff on me, next time i wanna use wind walk, i have to use it 2 times, (it kindda uses alot of mana in my map, and i sux at making/fixing triggers, can u help me fix it ?)
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