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wind walk

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Level 4
Joined
Jul 18, 2008
Messages
73
no i mean like you can activate and deactivate immolation
but can i do same for wind walk?
 
Level 6
Joined
Apr 14, 2008
Messages
172
mm i may got a solution, gonna make a trigger first :D

EDIT: okay here the trigger is, you need 2 new abilities "Windwalk (Turnon)" and "Windwalk (Turnoff)" base them on a roar skill or smth and just delete everything it do except the mana (depending if you want it to cost mana or well)
  • Trigger
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Wind Walk (Turnon)
        • Then - Actions
          • Unit - Add Wind Walk to (Triggering unit)
          • Unit - Order (Triggering unit) to Orc Blademaster - Wind Walk
          • Wait 1.00 seconds
          • Unit - Remove Wind Walk from (Triggering unit)
          • Unit - Add Wind Walk (Turnoff) to (Triggering unit)
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Wind Walk(Turnoff)
        • Then - Actions
          • Unit - Remove Wind Walk buff from (Triggering unit)
          • Unit - Add Wind Walk (Turnon) to (Triggering unit)
        • Else - Actions
          • Do nothing
 
Level 4
Joined
Jul 18, 2008
Messages
73
i changed that thing in advanced>gameplay costants> wind walk,
but it still ain't workn
 
Level 4
Joined
Jul 18, 2008
Messages
73
it works perfect but, when i cast/attack some1 while i still have a wind walk buff on me, next time i wanna use wind walk, i have to use it 2 times, (it kindda uses alot of mana in my map, and i sux at making/fixing triggers, can u help me fix it ?)
 
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