- Joined
- Oct 5, 2012
- Messages
- 73
I have this simple trigger in a map. I wonder if having a trigger that checks on every single damage instance on the map will slow down the game or cause leaks? Especially on a large map with many triggers and units. Do you have any thoughts on that? Are there better alternatives? 
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AmuletofFortune
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Events
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Unit - A unit Takes damage
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Conditions
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And - All (Conditions) are true
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Conditions
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((Damage source) has an item of type Amulet of Fortune) Equal to True
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(Damage From Normal Attack) Equal to False
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Actions
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Event Response - Set Damage of Unit Damaged Event to ((Damage taken) x 1.05)
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