- Joined
- Oct 5, 2012
- Messages
- 86
I have this simple trigger in a map. I wonder if having a trigger that checks on every single damage instance on the map will slow down the game or cause leaks? Especially on a large map with many triggers and units. Do you have any thoughts on that? Are there better alternatives? 
-
AmuletofFortune
-

Events
-


Unit - A unit Takes damage
-
-

Conditions
-


And - All (Conditions) are true
-



Conditions
-




((Damage source) has an item of type Amulet of Fortune) Equal to True
-




(Damage From Normal Attack) Equal to False
-
-
-
-

Actions
-


Event Response - Set Damage of Unit Damaged Event to ((Damage taken) x 1.05)
-
-




