So I have a very simple cinematic trigger as seen below, it pauses the game at the start so players can read the instructions.
The problem is throughout this there are random sounds being played and I have no idea why. This only seems to happen when playing this cinematic, anyone know why?
The problem is throughout this there are random sounds being played and I have no idea why. This only seems to happen when playing this cinematic, anyone know why?
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Blackscreen Copy
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Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
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Actions
- Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.50 seconds
- Game - Display to (All players) the text: |cFF004080Welcome t...
- Wait 4.00 seconds
- Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: You are controlling...
- Wait 10.00 seconds
- Game - Display to Player Group - Player 1 (Red) for 18.00 seconds the text: If more than thirty...
- Wait 14.00 seconds
- Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: |cFFBFBF00What to d...
- Wait 12.00 seconds
- Cinematic - Turn cinematic mode Off for (All players)
- Custom script: call DestroyTrigger( GetTriggeringTrigger() )
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Events