I'm trying to run a Fade Filter for the owner of a unit who enters a specific region.
Events
Unit - A unit enters Region 000 <gen>
Conditions
Actions
Custom script: if ( GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) ) then
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Custom script: endif
I have 2 user players setup in game. (Player 1 Red, and Player 2 Blue).
If I walk to the region with a unit owned by me (Player 1 Red), the other player drops (Player 2 Blue), but I don't. How do I fix?
Events
Unit - A unit enters Region 000 <gen>
Conditions
Actions
Custom script: if ( GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) ) then
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Custom script: endif
I have 2 user players setup in game. (Player 1 Red, and Player 2 Blue).
If I walk to the region with a unit owned by me (Player 1 Red), the other player drops (Player 2 Blue), but I don't. How do I fix?