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Rolling Stone Door 1
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Events
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Unit - A unit enters Rolling Stone Door Trigger 1 <gen>
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Conditions
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((Triggering unit) is A Hero) Equal to True
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Actions
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Set Temp_Integer[1] = (Temp_Integer[1] + 1)
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Set Temp_Point[1] = (Position of Foot Switch 0238 <gen>)
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Sound - Play Switch <gen> at 100.00% volume, located at Temp_Point[1] with Z offset 100.00
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Destructible - Kill Foot Switch 0238 <gen>
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Destructible - Open Destructible_RollingStoneDoor[1]
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Countdown Timer - Start Temp_Timer[1] as a One-shot timer that will expire in 4.00 seconds
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Custom script: call RemoveLocation(udg_Temp_Point[1])
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Trigger - Turn on Rolling Stone Door Spider Loop 1 <gen>
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Trigger - Turn off (This trigger)
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