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Rolling Stone Door 1
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Events
- Unit - A unit enters Rolling Stone Door Trigger 1 <gen>
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Set Temp_Integer[1] = (Temp_Integer[1] + 1)
- Set Temp_Point[1] = (Position of Foot Switch 0238 <gen>)
- Sound - Play Switch <gen> at 100.00% volume, located at Temp_Point[1] with Z offset 100.00
- Destructible - Kill Foot Switch 0238 <gen>
- Destructible - Open Destructible_RollingStoneDoor[1]
- Countdown Timer - Start Temp_Timer[1] as a One-shot timer that will expire in 4.00 seconds
- Custom script: call RemoveLocation(udg_Temp_Point[1])
- Trigger - Turn on Rolling Stone Door Spider Loop 1 <gen>
- Trigger - Turn off (This trigger)
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Events