- Joined
- Jan 18, 2010
- Messages
- 79
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Untitled Trigger 001
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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Set Group_A = (Units in (Playable map area))
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Unit Group - Pick every unit in Group_A and do (Actions)
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Loop - Actions
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Set Point_A = ((Position of (Picked unit)) offset by 15.00 towards (Facing of (Picked unit)) degrees)
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Unit - Move (Picked unit) instantly to Point_A
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Custom script: call RemoveLocation(udg_Point_A)
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Custom script: call DestroyGroup(udg_Group_A)
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Yea, i forget to mention that there is only 6 units in the map. It still delay when I quit the game. What is the causes? Is there still memory leaks?