
I have 8 players in my map

when PvP_Time3 expires, it will move in PvP area
now my problem is my AI allies still attacking me?
I already put this
-
ANTI attack team
-
Events
-
Unit - A unit Is attacked
-
-
Conditions
-
((Attacking unit) is A Hero) Equal to True
-
((Attacking unit) is A ground unit) Equal to True
-
((Owner of (Attacking unit)) is an ally of (Owner of (Attacked unit))) Equal to True
-
-
Actions
-
Unit - Order (Attacking unit) to Stop
-
-
here's my trigger for pvp
-
TwovsTwotimerMODE
-
Events
-
Time - PvP_Time3 expires
-
-
Conditions
-
Actions
-
Trigger - Turn on FFAtimer <gen>
-
Unit - Pause all units
-
Wait 0.10 seconds
-
Unit - Unpause all units
-
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Integer A) Not equal to (Player number of (Picked player))
-
-
Then - Actions
-
Player - Make (Picked player) treat (Player((Integer A))) as an Enemy
-
-
Else - Actions
-
-
-
-
-
-
-
Last edited: