- Joined
- Aug 8, 2010
- Messages
- 1,022
Hi! I want to ask why my trigg. isn't working... i want my target to get in the air and then fall. (the Flying rate thing is for more realistic...) +rep for help!
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The base TW trig
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Throw [SQueen]
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Actions
- Set ThrowAirRate = 0.30
- Set ThrowUnits[0] = (Triggering unit)
- Set ThrowUnits[1] = (Target unit of ability being cast)
- Unit - Add Storm Crow Form to ThrowUnits[1]
- Trigger - Turn on The loop TW trigg <gen>
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Events
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The loop TW trigg
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Events
- Time - Every 0.02 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Current flying height of ThrowUnits[1]) Equal to 500.00
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Then - Actions
- Set ThrowAirRate = (ThrowAirRate - 0.02)
- Animation - Change ThrowUnits[1] flying height to (Default flying height of ThrowUnits[1]) at ThrowAirRate
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Else - Actions
- Set ThrowAirRate = (ThrowAirRate + 0.02)
- Animation - Change ThrowUnits[1] flying height to 500.00 at ThrowAirRate
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events