• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Why Mirror Image breaks few of my systems?

Status
Not open for further replies.
Level 17
Joined
Jun 2, 2009
Messages
1,179
Let me explain what is happening.

  • Events
    • Unit - A unit Acquires an item
  • Conditions
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • (Item-type of (Item being manipulated)) Equal to Gloves of the Magi
      • Then - Actions
        • Set ItemInteger[(Player number of (Owner of (Triggering unit)))] = (ItemInteger[(Player number of (Owner of (Triggering unit)))] + 1)
When my hero casts Mirror Image, ItemInteger returns to 0. Why? And how can i solve this issue?
 
Status
Not open for further replies.
Top