Hallo you all i got a problem with a recipe system
i want that a item with charges is part of a recipe.
The problems in my trigger are that all items of the same type which is needed are removed when the recipe is done.
i want that a item with charges is part of a recipe.
The problems in my trigger are that all items of the same type which is needed are removed when the recipe is done.
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Rezept 3
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Rezept 3
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Ereignisse
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Einheit - A unit Erwirbt einen Gegenstand
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Bedingungen
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Or - Any (Conditions) are true
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Bedingungen
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(Item-type of (Item being manipulated)) Gleich Rolle des Schutzes
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(Item-type of (Item being manipulated)) Gleich Talisman der Vitalität +25
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Aktionen
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-------- ItemInteger gibt die benötigte anzahl des items an --------
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Set ItemInteger = 7
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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((Triggering unit) has an item of type Talisman der Vitalität +25) Gleich True
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((Triggering unit) has an item of type Rolle des Schutzes) Gleich True
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'THEN'-Aktionen
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For each (Integer A) from 1 to 6, do (Actions)
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Schleifen - Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Gleich Rolle des Schutzes
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'THEN'-Aktionen
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Set ItemCharges = (ItemCharges + ((Charges remaining in (Item carried by (Hero manipulating item) in slot (Integer A))) x 1))
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Set ItemChargesLeft = ItemCharges
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'ELSE'-Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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ItemCharges Größer als ItemInteger
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'THEN'-Aktionen
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Set ItemCharges = ItemInteger
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'ELSE'-Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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ItemChargesLeft Größer als ItemInteger
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'THEN'-Aktionen
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Set ItemChargesLeft = ItemInteger
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'ELSE'-Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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ItemCharges Gleich ItemInteger
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'THEN'-Aktionen
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For each (Integer B) from 1 to 6, do (Actions)
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Schleifen - Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer B))) Gleich Rolle des Schutzes
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ItemChargesLeft Größer als 0
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'THEN'-Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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(Charges remaining in (Item carried by (Hero manipulating item) in slot (Integer B))) Gleich ItemChargesLeft
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'THEN'-Aktionen
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Held - Drop the item from slot (Integer B) of (Hero manipulating item)
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Gegenstand - Remove (Last dropped item)
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Set ItemChargesLeft = 0
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'ELSE'-Aktionen
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Gegenstand - Set charges remaining in (Item carried by (Hero manipulating item) in slot (Integer B)) to ((Charges remaining in (Item carried by (Hero manipulating item) in slot (Integer B))) - (ItemChargesLeft - (ItemChargesLeft - ((Charges remaining in (Item carried by (Hero manipulating item) in slot (Integer B))) - 1))))
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Set ItemChargesLeft = (ItemChargesLeft - ((Charges remaining in (Item carried by (Hero manipulating item) in slot (Integer B))) - 1))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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ItemChargesLeft Größer als 0
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'THEN'-Aktionen
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Gegenstand - Remove (Item carried by (Hero manipulating item) in slot (Integer B))
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Set ItemChargesLeft = (ItemChargesLeft - 1)
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'ELSE'-Aktionen
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'ELSE'-Aktionen
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Gegenstand - Remove (Item carried by (Hero manipulating item) of type Talisman der Vitalität +25)
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Held - Create Ring des Schutzes +10 and give it to (Hero manipulating item)
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Set ItemCharges = 0
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Set ItemChargesLeft = 0
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'ELSE'-Aktionen
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Set ItemCharges = 0
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Set ItemChargesLeft = 0
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'ELSE'-Aktionen
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