- Joined
- Jun 2, 2009
- Messages
- 1,233
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LifeEkle
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Events
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Unit - A unit Acquires an item
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item being manipulated)) Equal to Claws of Attack +15
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Then - Actions
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Unit - Set level of Item Life Bonus // masterrr for (Triggering unit) to ((Level of Item Life Bonus // masterrr for (Triggering unit)) + 4)
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Unit - Set level of Item Hero Stat Bonus (+1 All Stats) for (Triggering unit) to ((Level of Item Hero Stat Bonus (+1 All Stats) for (Triggering unit)) + 4)
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Unit - Set level of Item Armor Bonus (+1) for (Triggering unit) to ((Level of Item Armor Bonus (+1) for (Triggering unit)) + 3)
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Unit - Set level of Item Mana Bonus (100) for (Triggering unit) to ((Level of Item Mana Bonus (100) for (Triggering unit)) + 3)
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Game - Display to (All players) for 1.00 seconds the text: (String((Level of Item Life Bonus // masterrr for (Triggering unit))))
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Else - Actions
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