- Joined
- Sep 22, 2011
- Messages
- 70
I am making a map with a increased max-hero level, I realize that if I don't do something to the non-hero units now they will get ownt by the max lvl heroes, so thus i made 3 abilities:
Armor Bonus - 6levels - 1. +2 defense, Base level. 2. +12defense, once a hero is lvl 11. 3. +25defense, hero lvl 25. 4. +30defense, hero lvl 55. 5. +40defense, hero lvl 70. 6. +55armor, hero lvl 85.
Damage Bonus - 6levels - Follows same hero levels as armor bonus. - 1. +15 2. +25 3. +180 4. +220 5. +360 6. +495
Health Bonus - 6levels - Same hero levels as previous - 1. +50 2. +821 3. +2256 4. +3907 5. +5064 6. +5337
Example of trigger to level abilities for exsisting non-hero units when a hero reaches a certain level point:
My question, How do I make the health bonus work? Do I need to use a diffrent ability? Do I need to make a trigger-enhanced ability? What?
Armor Bonus - 6levels - 1. +2 defense, Base level. 2. +12defense, once a hero is lvl 11. 3. +25defense, hero lvl 25. 4. +30defense, hero lvl 55. 5. +40defense, hero lvl 70. 6. +55armor, hero lvl 85.
Damage Bonus - 6levels - Follows same hero levels as armor bonus. - 1. +15 2. +25 3. +180 4. +220 5. +360 6. +495
Health Bonus - 6levels - Same hero levels as previous - 1. +50 2. +821 3. +2256 4. +3907 5. +5064 6. +5337
Example of trigger to level abilities for exsisting non-hero units when a hero reaches a certain level point:
-
Stage 1
-
Events
- Unit - A unit Gains a level
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Hero level of (Triggering unit)) Equal to 11
-
Then - Actions
- Set stage = 1
- Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Set level of War Veteran for (Picked unit) to 2)
- Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Set level of Damage Bonus for (Picked unit) to 2)
- Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Set level of Armor Bonus for (Picked unit) to 2)
- Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Set level of Health Bonus for (Picked unit) to 2)
- Trigger - Turn off (This trigger)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
My question, How do I make the health bonus work? Do I need to use a diffrent ability? Do I need to make a trigger-enhanced ability? What?