- Joined
- Feb 23, 2010
- Messages
- 227
Why doesn't this damage units in the group I made?
[/B]EDIT: Oh duh nvrm. I fixed it.
Unit Group - Add (Matching unit) to Blizzard_TempUnitGroup
Shoulda been picked unit...
EDIT2: Now it only damages them once.
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[SIZE="1"]For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Wait 0.01 seconds
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Set Blizzard_CastingAngle = (Blizzard_CastingAngle + 45.00)
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Set Blizzard_SpellTravelPoint = (Blizzard_Caster_Pos offset by 100.00 towards Blizzard_CastingAngle degrees)
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Unit - Create 1 Dummy [Shards] for (Owner of Blizzaga_Caster) at Blizzard_SpellTravelPoint facing Blizzard_CastingAngle degrees
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Set Blizzard_Phase2_SFX = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to Blizzard_Phase2_SFX
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Animation - Change Blizzard_Phase2_SFX's size to ((100.00 + (Real(((Level of (Ability being cast) for (Casting unit)) x 10))))%, (100.00 + (Real(((Level of (Ability being cast) for (Casting unit)) x 10))))%, (100.00 + (Real(((Level of (Ability being cast) for (Casting unit)) x 10))))%) of its original size
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Unit - Order (Last created unit) to Move To Blizzard_SpellTravelPoint
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Custom script: call RemoveLocation( udg_Blizzard_SpellTravelPoint)[/SIZE]
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[B]Unit Group - Pick every unit in (Units within 300.00 of (Position of Blizzard_Phase2_SFX)) and do (Actions)
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Loop - Actions
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Unit Group - Add ([COLOR="Lime"]Matching unit[/COLOR]) to Blizzard_TempUnitGroup
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Unit Group - Pick every unit in Blizzard_TempUnitGroup and do (Actions)
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Loop - Actions
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[COLOR=Red]Unit - Cause Blizzaga_Caster to damage (Picked unit), dealing Blizzard_Damage damage of attack type Spells and damage type Normal[/COLOR]
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Custom script: call DestroyGroup( udg_Blizzard_TempUnitGroup )
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[/B]EDIT: Oh duh nvrm. I fixed it.
Unit Group - Add (Matching unit) to Blizzard_TempUnitGroup
Shoulda been picked unit...
EDIT2: Now it only damages them once.
Last edited: