- Joined
- Jan 16, 2008
- Messages
- 156
This trigger is extremely simple, why does it cause server splits?
Here it is:
Additional Info: The Glaive unit is based on the Huntress has 0 collision, a 10 second attack cooldown, 1000 range, bounce hits 5 enemies with 10% reduction, 0 movespeed, and .10 turn rate, no shadow, has the abilities invisible, locust and invulnerable, and uses the chain.mdl. Could any of this be the problem?
Here it is:
Code:
Glaive
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Piercing Glaive
Actions
Unit - Create 1 Glaive for Player 7 (Green) at (Position of (Triggering unit)) facing Default building facing degrees
Unit Group - Order (Units of type Glaive) to Attack Once (Target unit of ability being cast)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Glaive) and do (Unit - Remove (Picked unit) from the game)
Additional Info: The Glaive unit is based on the Huntress has 0 collision, a 10 second attack cooldown, 1000 range, bounce hits 5 enemies with 10% reduction, 0 movespeed, and .10 turn rate, no shadow, has the abilities invisible, locust and invulnerable, and uses the chain.mdl. Could any of this be the problem?