- Joined
- Jan 2, 2016
- Messages
- 472
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Events
- Unit - MyUnit starts the effect of an ability
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Conditions
- (Ability being cast) equal to Gather
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Actions
- Set temp_herb = (Target unit of ability being cast)
- Animation - Play temp_herb's Stand Work animation
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Events
- Unit - MyUnit finishes casting an ability
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Conditions
- (Ability being cast) equal to Gather
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Actions
- Unit - Kill temp_herb
- Game - Display to (All Players) the text: (Name of temp_herb) // this fires twice or probably the whole trigger