- Joined
- Jan 2, 2016
- Messages
- 472
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Events
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Unit - MyUnit starts the effect of an ability
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Conditions
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(Ability being cast) equal to Gather
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Actions
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Set temp_herb = (Target unit of ability being cast)
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Animation - Play temp_herb's Stand Work animation
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Events
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Unit - MyUnit finishes casting an ability
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Conditions
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(Ability being cast) equal to Gather
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Actions
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Unit - Kill temp_herb
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Game - Display to (All Players) the text: (Name of temp_herb) // this fires twice or probably the whole trigger
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