- Joined
- Sep 6, 2015
- Messages
- 576
Since recently the triggers "Copied As Text" from the World Editor and put into ["trigger"]["/trigger"] tags don't appear indented for me in my posts as they should and like they appear in the editor, but they appear like this:
Instead of like this:
Untitled Trigger 001![]()
Events![]()
Unit - A unit Starts the effect of an ability![]()
Conditions![]()
(Ability being cast) Equal to Firebolt (Neutral Hostile)![]()
Actions![]()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)![]()
If - Conditions![]()
(Distance between (Position of (Triggering unit)) and (Position of (Target unit of ability being cast))) Greater than or equal to 600.00![]()
Then - Actions![]()
Wait 0.40 seconds![]()
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (50.00 + (3.20 x (Real((Intelligence of Blood Mage 0000 <gen> (Include bonuses)))))) damage of attack type Spells and damage type Normal![]()
Else - Actions![]()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)![]()
If - Conditions![]()
(Distance between (Position of (Triggering unit)) and (Position of (Target unit of ability being cast))) Greater than or equal to 400.00![]()
Then - Actions![]()
Wait 0.30 seconds![]()
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (50.00 + (3.20 x (Real((Intelligence of Blood Mage 0000 <gen> (Include bonuses)))))) damage of attack type Spells and damage type Normal![]()
Else - Actions![]()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)![]()
If - Conditions![]()
(Distance between (Position of (Triggering unit)) and (Position of (Target unit of ability being cast))) Greater than or equal to 200.00![]()
Then - Actions![]()
Wait 0.20 seconds![]()
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (50.00 + (3.20 x (Real((Intelligence of Blood Mage 0000 <gen> (Include bonuses)))))) damage of attack type Spells and damage type Normal![]()
Else - Actions![]()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)![]()
If - Conditions![]()
(Distance between (Position of (Triggering unit)) and (Position of (Target unit of ability being cast))) Greater than or equal to 0.00![]()
Then - Actions![]()
Wait 0.10 seconds![]()
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (50.00 + (3.20 x (Real((Intelligence of Blood Mage 0000 <gen> (Include bonuses)))))) damage of attack type Spells and damage type Normal![]()
Else - Actions![]()
So, my guess is that it's either because of the new Hive or because of the patch 1.27a, or maybe because of something else.
Regrow Trees![]()
Events![]()
![]()
Unit - A unit Starts the effect of an ability![]()
Conditions![]()
![]()
(Ability being cast) Equal to Regrow Trees![]()
Actions![]()
![]()
Destructible - Pick every destructible within 300.00 of (Target point of ability being cast) and do (If (((Picked destructible) is dead) Equal to True) then do (Destructible - Set life of (Picked destructible) to 30.00) else do (Do nothing))![]()