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Which way to go? Afterlife 4.0

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Level 6
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Feb 2, 2005
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205
Hi there Guys,

I thought a lot about my map and in which way to change the map so it will be even more fun to play, yeah fixing some bugs is one way to improve fund and gameplay, but i want to do a bit more. To be specific i want to change my current Skill System into something else.

Here are my Ideas:

1. Arcade/Action Themed Skill:
I change the skill to action/fun based ones, like grenade throw, sprint etc.

2. RPG approach:
I'll add different Skills mostly triggered with a chance to fail, sometimes you cant reload, or you get more ammo in you magazine etc. In short sometimes there will be unexpected results in various situations.

3. Minor changes:
I'll overlook all current Skills and change them in some minor aspects, as radius, cool-down etc.

If I go the RPG road, i would change a lot of stuff towards RPG like stuff. For Example Friendly Fire on all Weapons, on early reloads you will loose some ammo / the current magazine with ammo.

I need some Feedback in which way I should improve the map. If you haven't played it yet, you can find it here
 
Level 9
Joined
Apr 6, 2008
Messages
436
I personally hate chances, probabilities and luck. If I cast a spell, hell I want it to work well!
I love action games, I was working on a mix between an AOS and Polar Escape. Do number 1. It will be more fun and based on the SKILL of players (micro, aim), not on their luck.
 
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