- Joined
- Oct 7, 2008
- Messages
- 113
My team's making a new rpg and we search ideas for some unique special features that would be totally funny to play and would interest players from the first moment.
link to thread with information about it: http://www.hiveworkshop.com/forums/idea-factory-462/orpg-searchs-skill-ideas-152148/
Unique things we already use:
-Class Evolution (alone it's nothing unique but the next thing makes it interesting)
-Synergies beetween all classe's skills (so some classes work better together with others)
-About 30 new stats for items http://www.hiveworkshop.com/forums/idea-factory-462/searching-new-stats-items-152155/
-a very high amount of balance
-A story
(there is no real multiplayer rpg in wc3 that has one implemented into the game)
-A custom loot system:
Every boss gives 1 soul(wood) to the players that kill it.
You can offer some souls to a god and you get an item for offering the souls->
There are different "Boosterpacks" of items so the chances to get a rare item or legendary items are always fixed
The Gods are sorted by themes: one will seel items for mages, one for warriors etc.
there will be gods that want more souls to offer-> bigger chance for a more rare item
So now we search some special features that can be added too something you want to see in a rpg ,something that makes the game much more unique and interesting
link to thread with information about it: http://www.hiveworkshop.com/forums/idea-factory-462/orpg-searchs-skill-ideas-152148/
Unique things we already use:
-Class Evolution (alone it's nothing unique but the next thing makes it interesting)
-Synergies beetween all classe's skills (so some classes work better together with others)
-About 30 new stats for items http://www.hiveworkshop.com/forums/idea-factory-462/searching-new-stats-items-152155/
-a very high amount of balance
-A story

-A custom loot system:
Every boss gives 1 soul(wood) to the players that kill it.
You can offer some souls to a god and you get an item for offering the souls->
There are different "Boosterpacks" of items so the chances to get a rare item or legendary items are always fixed
The Gods are sorted by themes: one will seel items for mages, one for warriors etc.
there will be gods that want more souls to offer-> bigger chance for a more rare item
So now we search some special features that can be added too something you want to see in a rpg ,something that makes the game much more unique and interesting