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[Solved] Which abilities are hidden and have effect?

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Hey i was looking through the abilities trying to find an ability that supports:
- attachment on self
- has no icon in the command card / hidden
- tech tree requirements
- does not need buff

I tried with 'Sphere' but it does not support requirement -> it always shows the attachment model/effect
Now you might say 'make it ward classification and problem solved', but no, there are other abilities on it that need to be visible.

any thoughts?
 
Armor item ability is the usual favorite, set armor bonus to 0. Usually one can use stat abilities like hero ability attribute bonus or item armor ability. Though with x of 0 and y of -11 you should be able to hide any ability by default.

Edit: Just noticed that tech tree requirement thingy... Should still work I'd think, if stat abilities don't work then you'll probably have to trigger it. Another idea would be using magic sentry or other melee basic passive abilities that already show support for this.
 
Level 5
Joined
Oct 16, 2007
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I belive that all the attachment fields ignore the tech tree requierment.
But I have 2 options for you (there are probably more out there...). I used Sphere ability for both.

1) Add the Ability using a Trigger at the moment it's needed.

2) Give the unit a disalbed spellbook. Give the Spellbook 2 Levels. 0 Skills at Level 1 and 1 skill (Sphere) at level 2. Now you add to your Upgrade (if thats what you using) to increse the Level of the Spellbook by 1.
I don't know the patch you are on, but depending on it you can even reset the Upgrade back to 0 so you can toggle it.
 
Level 5
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Jul 31, 2020
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I don't understand your comment @Dr Super Good

EDIT: Ah, the coordinates for the button to be hidden, ok, thanks!

but still, i need an abiility that supports tech requirement, no buff, attachment, and hidden icon.

Magic Sentry, as has been said already. You can hide its icon at 0, -11. Supports tech requirement, doesn't have a buff icon, has attachment. If you set the research level to 0? Yes, the attachment won't disappear from your unit, unless you replace the unit with the same relative life and mana with another one of the same unit-type, or you remove/spawn a new one. There's likely no check for losing the tech (to remove the attachment) because it would normally never happen in the game.

I doubt you can find any other ability that does exactly what you want. Neutral abilities are automatically out of the pool because none of them have tech requirements. If someone actually tests every single one of them just to see if there's one that somehow weirdly uses the field for some random reason, that person likes wasting time on unreasonable things even more than I do.
 
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