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Tsukuemi
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Tsukuyomi [|cffffcc00R|r]
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Actions
- Sound - Play Tsukuyomi1 <gen>
- Set Tsuk1[1] = (Casting unit)
- Set Tsuk1[2] = (Target unit of ability being cast)
- Set Tsuk2[1] = (Position of Tsuk1[2])
- Unit - Hide Tsuk1[1]
- Unit - Pause Tsuk1[2]
- Unit - Create 1 DummyItachiMangekeKupol for Neutral Passive at (Position of Tsuk1[2]) facing Default building facing degrees
- Unit - Add a 15.00 second Generic expiration timer to (Last created unit)
- Set Tsuk1[3] = (Last created unit)
- Wait 0.40 seconds
- Unit - Create 1 DummyItachiMangekeTsukuemi for (Owner of Tsuk1[1]) at Tsuk2[1] facing Default building facing degrees
- Unit - Add a 15.00 second Generic expiration timer to (Last created unit)
- Set Tsuk4 = (Last created unit)
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For each (Integer A) from 1 to 20, do (Actions)
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Loop - Actions
- Unit - Create 1 DummyItachiTsukuemi for (Owner of Tsuk1[1]) at (Tsuk2[1] offset by 250.00 towards ((Real((Integer A))) x 18.00) degrees) facing 0.00 degrees
- Set Tsuk1[(3 + (Integer((Real((Integer A))))))] = (Last created unit)
- Unit - Make Tsuk1[(3 + (Integer((Real((Integer A))))))] face Tsuk2[1] over 0.00 seconds
- Unit - Add a 15.00 second Generic expiration timer to (Last created unit)
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Loop - Actions
- Wait 0.35 seconds
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For each (Integer A) from 1 to 20, do (Actions)
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Loop - Actions
- Animation - Play Tsuk1[(3 + (Integer((Real((Integer A))))))]'s Morph animation
- Custom script: call RemoveLocation(udg_Tsuk2[1])
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Loop - Actions
- Wait 1.25 seconds
- Trigger - Turn on TsukuemiItachiAttack <gen>
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Events