- Joined
- Apr 17, 2017
- Messages
- 316
I don't know how to explain this. Here are the codes i am gonna explain the problem in the end.
The problem here if i set the time event like lowering it, the effect goes farther than it is supposed to be. I dont know why tho.
-
Embracement of Lightning
-
Events
-
Unit - A unit Begins casting an ability
-
-
Conditions
-
(Ability being cast) Equal to Embracement of Lightning
-
-
Actions
-
Set EOL_Caster = (Casting unit)
-
Trigger - Turn on Embracement of Lightning Loop <gen>
-
-
-
Embracement of Lightning Loop
-
Events
-
Time - Every 0.10 seconds of game time
-
-
Conditions
-
Actions
-
Set EOL_Real = (EOL_Real + 100.00)
-
Set EOL_Real2 = (EOL_Real2 + 100.00)
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
Unit - Create 1 Embracement of Lightning Dummy 1 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by EOL_Real towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
-
Set EOL_Dummy1[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy1[(Integer A)]
-
Special Effect - Create a special effect at (Position of EOL_Dummy1[(Integer A)]) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
-
Set EOL_Spec1[(Integer A)] = (Last created special effect)
-
Special Effect - Destroy EOL_Spec1[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 2 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by EOL_Real towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
-
Set EOL_Dummy2[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy2[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 3 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by EOL_Real towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
-
Set EOL_Dummy3[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy3[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 4 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by EOL_Real towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
-
Set EOL_Dummy4[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy4[(Integer A)]
-
-
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
Unit - Create 1 Embracement of Lightning Dummy 1 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by (150.00 + EOL_Real2) towards (30.00 + (60.00 x (Real((Integer A))))) degrees) facing Default building facing degrees
-
Set EOL_Dummy5[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy5[(Integer A)]
-
Special Effect - Create a special effect at (Position of EOL_Dummy5[(Integer A)]) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
-
Set EOL_Spec2[(Integer A)] = (Last created special effect)
-
Special Effect - Destroy EOL_Spec2[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 2 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by (150.00 + EOL_Real2) towards (30.00 + (60.00 x (Real((Integer A))))) degrees) facing Default building facing degrees
-
Set EOL_Dummy6[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy6[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 3 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by (150.00 + EOL_Real2) towards (30.00 + (60.00 x (Real((Integer A))))) degrees) facing Default building facing degrees
-
Set EOL_Dummy7[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy7[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 4 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by (150.00 + EOL_Real2) towards (30.00 + (60.00 x (Real((Integer A))))) degrees) facing Default building facing degrees
-
Set EOL_Dummy8[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy8[(Integer A)]
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
EOL_Real Greater than or equal to 200.00
-
-
Then - Actions
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
Unit - Remove EOL_Dummy1[(Integer A)] from the game
-
Unit - Remove EOL_Dummy2[(Integer A)] from the game
-
Unit - Remove EOL_Dummy3[(Integer A)] from the game
-
Unit - Remove EOL_Dummy4[(Integer A)] from the game
-
Unit - Remove EOL_Dummy5[(Integer A)] from the game
-
Unit - Remove EOL_Dummy6[(Integer A)] from the game
-
Unit - Remove EOL_Dummy7[(Integer A)] from the game
-
Unit - Remove EOL_Dummy8[(Integer A)] from the game
-
-
-
Wait 2.00 seconds
-
Trigger - Turn on Embracement of Lightning Loop2 <gen>
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
-
-
-
Embracement of Lightning Loop2
-
Events
-
Time - Every 0.10 seconds of game time
-
-
Conditions
-
Actions
-
Set EOL_Real = (EOL_Real - 100.00)
-
Set EOL_Real2 = (EOL_Real2 - 100.00)
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
Unit - Create 1 Embracement of Lightning Dummy 1 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by EOL_Real towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
-
Set EOL_Dummy1[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy1[(Integer A)]
-
Special Effect - Create a special effect at (Position of EOL_Dummy1[(Integer A)]) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
-
Set EOL_Spec1[(Integer A)] = (Last created special effect)
-
Special Effect - Destroy EOL_Spec1[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 2 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by EOL_Real towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
-
Set EOL_Dummy2[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy2[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 3 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by EOL_Real towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
-
Set EOL_Dummy3[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy3[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 4 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by EOL_Real towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing degrees
-
Set EOL_Dummy4[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy4[(Integer A)]
-
-
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
Unit - Create 1 Embracement of Lightning Dummy 1 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by (150.00 + EOL_Real2) towards (30.00 + (60.00 x (Real((Integer A))))) degrees) facing Default building facing degrees
-
Set EOL_Dummy5[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy5[(Integer A)]
-
Special Effect - Create a special effect at (Position of EOL_Dummy5[(Integer A)]) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
-
Set EOL_Spec2[(Integer A)] = (Last created special effect)
-
Special Effect - Destroy EOL_Spec2[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 2 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by (150.00 + EOL_Real2) towards (30.00 + (60.00 x (Real((Integer A))))) degrees) facing Default building facing degrees
-
Set EOL_Dummy6[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy6[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 3 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by (150.00 + EOL_Real2) towards (30.00 + (60.00 x (Real((Integer A))))) degrees) facing Default building facing degrees
-
Set EOL_Dummy7[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy7[(Integer A)]
-
Unit - Create 1 Embracement of Lightning Dummy 4 for (Owner of EOL_Caster) at ((Position of EOL_Caster) offset by (150.00 + EOL_Real2) towards (30.00 + (60.00 x (Real((Integer A))))) degrees) facing Default building facing degrees
-
Set EOL_Dummy8[(Integer A)] = (Last created unit)
-
Unit - Add a 2.00 second Generic expiration timer to EOL_Dummy8[(Integer A)]
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
EOL_Real Less than or equal to 200.00
-
-
Then - Actions
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
Unit - Remove EOL_Dummy1[(Integer A)] from the game
-
Unit - Remove EOL_Dummy2[(Integer A)] from the game
-
Unit - Remove EOL_Dummy3[(Integer A)] from the game
-
Unit - Remove EOL_Dummy4[(Integer A)] from the game
-
Unit - Remove EOL_Dummy5[(Integer A)] from the game
-
Unit - Remove EOL_Dummy6[(Integer A)] from the game
-
Unit - Remove EOL_Dummy7[(Integer A)] from the game
-
Unit - Remove EOL_Dummy8[(Integer A)] from the game
-
-
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
-
-
The problem here if i set the time event like lowering it, the effect goes farther than it is supposed to be. I dont know why tho.