- Joined
- Mar 28, 2010
- Messages
- 42
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Shuriken Effect
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
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For each (Integer A) from 1 to 28, do (Actions)
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Loop - Actions
- Set Shuriken_point = (Shuriken_area offset by 560.00 towards ((Real((Integer A))) x 15.00) degrees)
- Unit - Create 1 Shuriken for (Owner of ShurikenCaster) at Shuriken_point facing Shuriken_area
- Set ShurikenDummy[(Integer A)] = (Last created unit)
- Unit - Add ShurikenAbility[(Level of Shuriken for ShurikenCaster)] to ShurikenDummy[(Integer A)]
- Unit - Add a 1.50 second Generic expiration timer to ShurikenDummy[(Integer A)]
- Custom script: call RemoveLocation (udg_Shuriken_point)
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Loop - Actions
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For each (Integer A) from 1 to 28, do (Actions)
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Events