Simple question, does this trigger leak? Cause according to leack check it does leak.
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Create food
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Events
- Time - Every 3.00 seconds of game time
- Conditions
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Actions
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Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Player((Integer A))) Food cap) Greater than (>) 0
- (Number of units in (Units owned by (Player((Integer A))) of type Food)) Equal to (==) 0
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Then - Actions
- Set foodpoint = (Center of Food place <gen>)
- Unit - Create 1 Food for (Player((Integer A))) at foodpoint facing Default building facing (270.0) degrees
- Set food_unit[(Integer A)] = (Last created unit)
- Custom script: call RemoveLocation (udg_foodpoint)
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Else - Actions
- Do nothing
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
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Events