I got these two triggers that are used in my map, and since i am experiencing some minor lagg i am wondering if this could be part of it.
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Create food
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Events
- Time - Every 3.00 seconds of game time
- Conditions
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Actions
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Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
- Wait 0.20 game-time seconds
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Set foodgroup = (Units owned by (Player((Integer A))) of type Food)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Player((Integer A))) Food cap) Greater than (>) 0
- (Number of units in foodgroup) Equal to (==) 0
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Then - Actions
- Set foodpoint = (Center of Food place <gen>)
- Unit - Create 1 Food for (Player((Integer A))) at foodpoint facing Default building facing (270.0) degrees
- Set food_unit[(Integer A)] = (Last created unit)
- Custom script: call RemoveLocation (udg_foodpoint)
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Custom script: call DestroyGroup (udg_foodgroup)
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Loop - Actions
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Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
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Events
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Food equals 0
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Events
- Player - Player 1 (Red)'s Food cap becomes Equal to 0.00
- Player - Player 2 (Blue)'s Food cap becomes Equal to 0.00
- Player - Player 3 (Teal)'s Food cap becomes Equal to 0.00
- Player - Player 4 (Purple)'s Food cap becomes Equal to 0.00
- Player - Player 5 (Yellow)'s Food cap becomes Equal to 0.00
- Player - Player 6 (Orange)'s Food cap becomes Equal to 0.00
- Player - Player 7 (Green)'s Food cap becomes Equal to 0.00
- Player - Player 8 (Pink)'s Food cap becomes Equal to 0.00
- Player - Player 9 (Gray)'s Food cap becomes Equal to 0.00
- Player - Player 10 (Light Blue)'s Food cap becomes Equal to 0.00
- Player - Player 11 (Dark Green)'s Food cap becomes Equal to 0.00
- Player - Player 12 (Brown)'s Food cap becomes Equal to 0.00
- Conditions
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Actions
- Unit - Remove food_unit[(Player number of (Triggering player))] from the game
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Events