- Joined
- Jul 31, 2012
- Messages
- 2,217
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Gold
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Speed_Break_Stopped Equal to True
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Then - Actions
- Unit - Remove Speed Break Fx from (Random unit from (Units of type Anub'Seaker))
- Else - Actions
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If - Conditions
- Unit Group - Order Sc_Bot_Creeps[1] to Attack-Move To (Center of Turn Region Bottom <gen>)
- Unit Group - Order Sc_Bot_Creeps[2] to Attack-Move To (Center of Corrupted World Tree <gen>)
- Unit Group - Order Sc_Mid_Creeps[1] to Attack-Move To (Center of MidTurnSc <gen>)
- Unit Group - Order Sc_Mid_Creeps[2] to Attack-Move To (Center of Corrupted World Tree <gen>)
- Unit Group - Order Sc_Top_Creeps[1] to Attack-Move To (Center of Turn Region Top <gen>)
- Unit Group - Order Sc_Top_Creeps[2] to Attack-Move To (Center of Corrupted World Tree <gen>)
- Unit Group - Order Se_Bot_Creeps[1] to Attack-Move To (Center of Turn Region Bottom <gen>)
- Unit Group - Order Se_Bot_Creeps[2] to Attack-Move To (Center of The Frozen Throne <gen>)
- Unit Group - Order Se_Mid_Creeps to Attack-Move To (Center of The Frozen Throne <gen>)
- Unit Group - Order Se_Top_Creeps[1] to Attack-Move To (Center of Turn Region Top <gen>)
- Unit Group - Order Se_Top_Creeps[2] to Attack-Move To (Center of The Frozen Throne <gen>)
- Set Playing_Players_Numb = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
- Set Playing_Players_Numb_Se = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and ((((Matching player) slot status) Equal to Is playing) and ((Owner of (Matching unit)) Equal to (Random player from (All allies of Player 2 (Blue))))))))
- Set Playing_Players_Numb_Sc = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and ((((Matching player) slot status) Equal to Is playing) and ((Owner of (Matching unit)) Equal to (Random player from (All allies of Player 8 (Pink))))))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Random unit from (Units of type Tiny)) has an item of type Aghanim's Scepter (Grow - Tiny)) Equal to True
- Tiny_Holding_Tree Equal to False
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Then - Actions
- Set Tiny_Holding_Tree = True
- Player - Enable War Club (Tiny) for (Owner of (Random unit from (Units of type Tiny)))
- Unit - Order (Random unit from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Tiny) and (((Matching unit) is an illusion) Equal to False)))) to Night Elf Mountain Giant - War Club (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Snowy Tree Wall))
- Wait 1.77 seconds
- Player - Disable War Club (Tiny) for (Owner of (Random unit from (Units of type Tiny)))
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Else - Actions
- Do nothing
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If - Conditions
- Set y = (((Real((Level of Grow for (Random unit from (Units in (Playable map area) matching ((((Matching unit) is an illusion) Equal to False) and ((Unit-type of (Matching unit)) Equal to Tiny))))))) x (100.00 / 3.00)) + 50.00)
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Unit Group - Pick every unit in (Units of type Tiny) and do (Actions)
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Loop - Actions
- Animation - Change (Picked unit)'s size to (y%, y%, y%) of its original size
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Loop - Actions
- Set y = 0.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Damaging Haste for (Random unit from (Units of type Anub'Seaker))) Not equal to 0
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Then - Actions
- Set x = 0
- Set x = (Integer((((Current movement speed of (Random unit from (Units of type Anub'Seaker))) - 0.00) x (2.00 x ((Real((Level of Damaging Haste for (Random unit from (Units of type Anub'Seaker))))) x (0.03 / 1.00))))))
- Unit - Set level of Damaging Haste Damage Bonus for (Random unit from (Units of type Anub'Seaker)) to x
- Set x = 0
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Else - Actions
- Do nothing
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If - Conditions
- Animation - Change (Random unit from (Units of type Dracula))'s vertex coloring to (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Animation - Change (Random unit from (Units of type Dracula))'s vertex coloring to (70.00%, 70.00%, 70.00%) with 0.00% transparency
- Unit - Turn collision for (Random unit from (Units of type Traxex)) Off
- Unit - Turn collision for (Random unit from (Units of type Shandris)) On
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Blur for Blur_Mortred) Not equal to 0
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Then - Actions
- Animation - Change Blur_Mortred's vertex coloring to (100.00%, 100.00%, 100.00%) with (20.00 + (15.00 x (Real((Level of Blur for Blur_Mortred)))))% transparency
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Else - Actions
- Do nothing
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If - Conditions
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For each (Integer x) from 1 to 12, do (Actions)
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Loop - Actions
- Set Combo_timer[(Integer x)] = (Combo_timer[(Integer x)] - 1.00)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Combo_timer[(Integer x)] Less than 0.00
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Then - Actions
- Set Combo[(Integer x)] = 0
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Else - Actions
- Do nothing
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If - Conditions
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Player - Add 2 to (Owner of (Random unit from (Units in (Playable map area) matching (((Matching unit) is A town-hall-type unit) Equal to True)))) Current gold
- Player - Add Gold_Rate to (Picked player) Current gold
- Player - Add 1 to (Picked player) Food used
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked player) Food used) Equal to Food_Max
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Then - Actions
- Player - Set (Picked player) Food used to 0
- Player - Set Player 7 (Green) Food used to 0
- Player - Set Player 1 (Red) Food used to 0
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Else - Actions
- Do nothing
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If - Conditions
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Loop - Actions
- Player - Add 1 to Player 1 (Red) Food used
- Player - Add 1 to Player 7 (Green) Food used
- Player - Add 1 to Player 1 (Red) Current gold
- Player - Add 1 to Player 7 (Green) Current gold
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
Note that all actions are necessary [almost]
Can someone help me to improve it
Last edited by a moderator: