Hello,
I'm very new to coding in general, please excuse if I have any misunderstanding about how these things work.
From what I have read in other posts on this site, World Editor will change (compile?) all JASS code to Lua when using Lua as the base scripting language for a given map. Has anyone figured a way to see the post-compiled code to see the syntax used in Lua?
If this information were readily accessible, then new coders could better self-teach on rudimentary issues the same as what I have read some have done with the "Convert to custom script" function for JASS.
Cheers all!
I'm very new to coding in general, please excuse if I have any misunderstanding about how these things work.
From what I have read in other posts on this site, World Editor will change (compile?) all JASS code to Lua when using Lua as the base scripting language for a given map. Has anyone figured a way to see the post-compiled code to see the syntax used in Lua?
If this information were readily accessible, then new coders could better self-teach on rudimentary issues the same as what I have read some have done with the "Convert to custom script" function for JASS.
Cheers all!