- Joined
- Mar 7, 2020
- Messages
- 4
I recently got really into custom games. I am downloading maps I liked playing so I could host, custom campaigns etc.
But there are a couple of things that really confuse me
1. Where is all the documentation? I am a programmer so a vast selection of 3rd party software is not foreign to me. However, almost every library in programming (the good ones at least) comes with documentation. That is, a readme file which explains how to operate every part of the software, a changelog, a list of bugs etc.
I can only find .w3x map files, but no readme files. Like, if a map crashes, how am I supposed to debug the problem?
2. Why are there so many versions of the same map? There can be 5 different LTA maps, all 1.59b, all under same author. And there is no consistency - a map may jump from v9 to v15. Were the versions between not released? Where's the missing piece?
3. Where does all the development happen? Github? Do people that mod even use version control?
But there are a couple of things that really confuse me
1. Where is all the documentation? I am a programmer so a vast selection of 3rd party software is not foreign to me. However, almost every library in programming (the good ones at least) comes with documentation. That is, a readme file which explains how to operate every part of the software, a changelog, a list of bugs etc.
I can only find .w3x map files, but no readme files. Like, if a map crashes, how am I supposed to debug the problem?
2. Why are there so many versions of the same map? There can be 5 different LTA maps, all 1.59b, all under same author. And there is no consistency - a map may jump from v9 to v15. Were the versions between not released? Where's the missing piece?
3. Where does all the development happen? Github? Do people that mod even use version control?