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When Servers Collide

Discussion in 'Map Development' started by Pyritie, Dec 21, 2007.

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  1. HINDYhat

    HINDYhat

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  2. Pyritie

    Pyritie

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    Hereto's using the basic ogre; do you want the blue one or the warlord?

    EDIT: Ah, thanks for that HINDY.
     
  3. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Hmmm... last time I played WILLTHEALMIGHTY's Black hole was ridiculously powerful.

    And you didn't use the model I told you to use!!!11!11!!1 :( :( :(
     
  4. Pyritie

    Pyritie

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    I couldn't find which model you wanted me to use as you just linked to your unit twice! And I just used the model the black hole spell came with!
     
  5. Gilles

    Gilles

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    Okay...

    Model: Wildkin (No tinting please!)

    Spell: Chance to increase attack speed by 200% (if 200 looks lame go with 100) on hit for 10 seconds or four hits!?!
     
  6. Pyritie

    Pyritie

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    That's doable, yes.
     
  7. GreyArchon

    GreyArchon

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    Dont forget there's Ogres with just 1 head, too.
     
  8. Kuhneghetz

    Kuhneghetz

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    Some issues I've found.
    - Kaitech's poison thingy spell is overpowered. I kills target hero instead of poisoning it.
    - The AI of Dan van Ohllus does not use his spell.
    - Volcano mini-game: Looks more like the volcano avoids to damage victims. I tried to go suicide, but the volcano seems to move it's projectiles away from the orbs.

    Some suggestions:
    - brad.dude03 can always use a Troll Headhunter or a Troll Witchdoctor if Gilles want a Forest Troll Warlord.
    - I think you should replace the custom orbs with in-game Wisps instead to reduce the map filesize a bit, or use one of my gem models at wc3c.

    Yes, but besides the amount of heads, they're very much a like.
     
  9. Pyritie

    Pyritie

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    Already fixed.
    The AI of lots of users don't use their spell.
    It's just moving to random rects every 1 second.

    Those gems don't really work, and the orbs don't take up much filesize. Besides, the main things that are taking up space are the UI and several custom heroes.
     
  10. Moontraveler

    Moontraveler

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    Ok I have some questions. (These come from the paired mapping contest version so they might be nulled.)

    1. What are those bases in the South West, and North East Corners for?
    2. Why do a few turrets leave circles of power behind when killed?
    3. I find it strange that the units that are playable are heros yet they can't level up nor gain an ability like an hero.
    4. Where do I put the server upgrades? (Or were they supposed to happen as soon as you bought them.)
     
  11. Pyritie

    Pyritie

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    1) Those are where the "banboxes" will be. Banboxes contain the banned users from each site, destroy the turrets guarding it and they will begin to attack their captor's server. They cannot be controlled, however.
    2) They do? Well we were planning to make it so when you make your user walk on a circle of power they'd take control of that turret (as if you garrisoned your user in it) but that idea was scrapped. Too confusing.
    3) They're mainly heroes because you can do more things with a hero than a unit. It's mainly a trigger thing. And also because it shows that the named users are stronger than the generics.
    4) They don't work yet. You're supposed to buy the upgrades (and the item gets removed), but we haven't gotten around to that part yet.
     
  12. MoCo

    MoCo

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    Hey there,
    if you still got some space left in your map, you may put a MoCo char on your character-inclusion-list. I'd be very happy :)

    He should use the Admiral Proudmore model (if possible with a pirate or ghost-pirate skin).

    Ability: Get drunk (the Hero get's drunk, heavily influencing his physical abilities. When drunk, the hero has a 30% chance to miss on his attacks but also a 30% chance, to avoid enemy attacks. Every successful attack of the hero has a 30% chance to make an enemy unit drunk as well.)

    Thanks.
     
  13. Pyritie

    Pyritie

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    No.

    __________________
     
  14. General Frank

    General Frank

    3D Modeling Moderator

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    Owned again... But always with a good reason.
     
  15. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Lol I delighbertly made it insane.

    Well I am thinking of changing it into a more simple aura but this requires ALL spells to deal magic damage to work.

    What it does is add to all allies in the area the ability night elf archers have to reduce magic damage (or the one item ability) but set to 200% reduction (all magic damage heals). You then make one for the enemies but set to -100% reduction so that they take twice as much damage from spells. You then make an aura system that adds them to all allied units in the area. On top of that you can then add a system that simply recasts spells back at enemies that start an effect of an ability within X of my guy.

    That should be a lot easier than making 100 exceptions odd and all it really needs is an aura system which can easilly be done via the enter / leave X trigger event. JASS needed ofcourse.
     
  16. Pyritie

    Pyritie

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    DSG, thanks for that. We were stuck on how to do your ability.

    By the way I think I can actually do that in GUI... shouldn't be too hard.

    EDIT: DesKaladA, are you even working on this map any more? It seems like you're always busy working on something else nowadays.
     
    Last edited: Jan 28, 2008
  17. DesKaladA

    DesKaladA

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    Well yes i am sorry,
    But i do have some stuff to add if i can find it again
    '
     
  18. Pyritie

    Pyritie

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    A bunch of screenshots.
     

    Attached Files:

  19. DesKaladA

    DesKaladA

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    Go!ME

    I am soo uber and i found a spell
    and i am going to make a tree module
    (spell uses trees)
     
  20. TheDivineBoss

    TheDivineBoss

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    Show me a picture with me (and/or Krijn) included and I will rep you.
     
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