- Joined
- Jan 3, 2024
- Messages
- 3
I mean when you got a mass of units they start to have quite a delay in their movement. Is there ways to prevent this?
I just put 200 units together to fight, 2 players with 100 units each, there was a noticeable delay when I controlled some of the unitsit's possible all these units are controlled by a single player causing a bug that makes it difficult for the units to carry out commands. if a player has more than 50-100 units then it causes this bug.
also what is the exact trigger function you are using to issue the commands?
im not sure but it might have to do also with the pc it runs on and how strong the pc is although thats just speculation on my sideI want to make a map like Mount and Blade, but I ran into this problem
its just a temporary fix idk how effective it is and would still have units freezing for a second when u give them orders heck they would freeze during a marchAs I said, removing/reducing unit collision will make them move with less lags - it does come with its own downside of,
well, reduced/removed unit collision, but it works.
Units belonging to multiple players rather than one can also help but in your example that may not be ideal solution.