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Map does have a huuuugggeeee delay on battle.net

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Feb 7, 2009
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hi!. i begun on making a hero Defence not so long ago, and when i test it, it doesn't lagg at all... but when i try to play it on battle.net with my clan or on LAN, everyones units just freezes, and doesn't obey orders. the enemy works fine, and once in a while, i can move my hero away, but it seems like some one else is controlling it, or atleast that it has a huuuugggeee delay... :cry:

any possible reasons for this to happen, or any good ways to fix please post. (yes, i have allot of triggers.)

ps: may the problem be that i have many generic triggers that runs on the same time?

and if it i don't get a solve in the next week or so, i might post my Skype or MSN name, so i can get better help :D
 
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Feb 7, 2009
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wouch.. i didn't even think about leaks :D
but now when i think about it, i got allot of Floating Texts, wich might do create all the lags... tywm :D +rep for guiding me trough my idiotness :D
 
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Garr, the loading time is as short as the minute, the lagz seems to start after about 10 seconds ingame. but i am following a guide now, to remove leaks, thank you anyway mate! (seriously... i cant speak piratish in English :p)
 
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