- Joined
- Nov 16, 2010
- Messages
- 26
I am very stressed over this . . when I tested my map in Single player , it does not have any delay.
I invited my friend to test for my map to check whether's there any bug , but why does it keep delay when it was in LAN game?
Something i used , i filtered them very well to ensure things does not collide.
Left Arrow = Move to left position offset of the main character(main unit)
Right ARrow = Move to the right position offset of the main character(main unit)
And along with a skill , with Z hotkey (Fire in front of the main character(main unit).
it just keep delay , is there any solution for this?
I invited my friend to test for my map to check whether's there any bug , but why does it keep delay when it was in LAN game?
Something i used , i filtered them very well to ensure things does not collide.
Left Arrow = Move to left position offset of the main character(main unit)
Right ARrow = Move to the right position offset of the main character(main unit)
And along with a skill , with Z hotkey (Fire in front of the main character(main unit).
it just keep delay , is there any solution for this?