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Is there a way to prevent unit mass delay?

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Deleted member 219079

D

Deleted member 219079

I mean when you got a mass of units they start to have quite a delay in their movement. Is there ways to prevent this?

I'm planning on making two computers handling the mass instead of one...
 
There are 3 solutions.
1. Reduce unit collision. Preferably disable it. Also using Hover movement type helps. This increases unit movement performance by allowing movement calculations to go further as units stop less due to bumping into other units.
2. Split the units between many players. Each player unit movement is in parallel to each other so having 2 players can move twice as many units as 1. The scale is linear up to 16 players. This is what you plan already.
3. Use StarCraft II instead of Warcraft III. StarCraft II has no such restrictions on unit movement and so even thousands of units owned by a single player in a tiny area will move fluidly. Obviously this can cause performance problems but that is why Warcraft III has such a strict limit in the first place.
 
Will do the step 1, thanks for understanding what I ment ^^
 
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