Ok so Im making a game with the basic style of footman, a base town hall structure and units that spawn around it. All players have a wisp in their starting location, which is replaced by the town hall structure of the race they pick in a dialog box, i do that using this trigger:
Thank you in advance
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Human Settler
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Events
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Dialog - A dialog button is clicked for Firstdiag
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Conditions
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(Clicked dialog button) Equal to Diagbutton[1]
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Actions
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Set OwnedUnits = (Units owned by (Triggering player))
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Unit - Replace (Random unit from OwnedUnits) with a Town Hall using The new unit's default life and mana
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Thank you in advance