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[General] whats up with "art - orientation interpolation"

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DSG said that units instantly reach the maximum rotation rate at desired facing when Orientation Interpolation is set to 0. At 1, units can instantly reach half rotation rate. Starting with 2, it becomes some kind of rotation rate acceleration/deceleration mechanic.

By the way, I think wc3neverdies is talking about the World Editor script 'Lock body-part facing', which can be used with certain nodes in models ('bone_head', 'bone_chest') to make the unit turn instantly (Likewise, turreted buildings can use 'bone_turret' to automatically aim only the turret at their target).
 
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this field affects unit's visual turning only, real turning is indifferent from this
any value translates into a table's row index
upload_2019-12-30_14-13-23.png

where first column stands for start turning speed value;
second column for increment per tick to the turn speed;
3rd column stands for max radians turn speed, when (starting + increments*tick) >= 3rd column, it's limited with that value
and 4th dunno exactly, must be finishing turning speed decrease

i have no idea how values from editor converted into these, but obviously slow orientInterp causes disagreement with the real turn speed, allowing to move backwards, for instance
mind that's purely visual thing which has no effect on gameplay
given the last 7 values are all the same copies, there are only 8 levels for orientInterp
 
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