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The wc3 script evaluator passes out after ~25k variables. The same limit is for functions I think. There may be further restrictions with the GUI, at least the menu will get ridiculous with high amounts.
Also I have looked at the actual war3map.j before. I believe it specifies UDGs for widgets using coordinates. So in that case they should just really be normal variables.
Objects you refer to via trigger get named in variables. Also some other stuff like a trigger variable for each trigger leaf, a sound variable per sound in sound editor...
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