- Joined
- Dec 13, 2007
- Messages
- 213
I have had the greatest idea for a video game, ive had this idea since freshman year. if you like SC2 like it no longer if i make it in real life which im realy considering doing just that. PLEASE READ IT ALL BEFORE REPLYING!
The game: the game is to be based in WW II, my goal to make this game would be to make a great realistic strategy game that actually implies REAL Life strategy and Real Life Battlefield tactics. the game would be centered, NOT around ballance like most games, but just ensureing that the game is FUN and no longer fustrating and stressful like in C&C3 and SC2 (only my opinion)
What makes my game so special: The fact that my game uses strategy game and actual tactics is only Sudden Strike 2 RWM and supreme commander accomplished, and that it would be so realistic. most games center around graphics, the graphics i would just make good enough, not like in C&C 3.
The Realism: how realistic would my game be? lets look at the Sherman tank, the Sherman tank was a light tank used by the U.S. it had few AT(anti-tank) Capabilities, is was lightly armored, its gun was weak. but it was fast and easy to repair, and it did its job just well, which is supporting infantry. that is EXACTLY how i would make it in the game, giving a few tweaks here and there to ballance everything out. i would make units EXACTLY as they were in HISTORY
Theres more, when a tank shoots another tank in any other video game, what happens? it takes off a set amount of health which is reduced according to the enemy units armor rating. IN MY GAME it would be like in RWM, the tank could miss its target OR it could hit BUT when it hits it could take off around 15%-100% of its health OR the tanks armor will hold ferm taking no damage, you just here a flat CLUNK of an explosion and there is no damage. NOW the fights very and are much more interesting.
Infanatry would be much more advanced as well, EX you can order infantry to TAKE COVER, OMG SO NEW!!! only faces of war accomplished such a feat. When ifantry take cover behind a wall, so long as they stay in cover bullets can hurt them, only when they reveal themselves to shoot back will they be able to be harmed. Infantry can also miss. AGAIN more interestig and Accurate fighting.
How it would use actual strategy: look at it this way, say the enemy is taking cover and so are you, you can either let them fight which may take a little time, OR you can try to flank the enemy, a flank in any other game is hard to pull off and it doesn't realy have any tactical advantage. In my game however you can attack from the side or behind them, NOW they are not in cover to them are they, that is a good example of strategy i think. another example, ifantry can take cover behind tanks, as they make their slow charge towards the enemy, now MG 42s cant hurt you, BUT there is always a chance it may happen. much more.
The Base: in most games you start out with a command post and you gotta build up everything and you gotta make defenses, you make your army and they just hang around until you think you have enough to attack. IN MY GAME you start out with a fully functional base with a small starting defense force, and a small starting attack force, AND you have t go out and occupie areas, EX bridges, Ports, Repair stations, Train Stations, Anti-air guns, artilery platforms (because it would be annoying if you could make 100 of artilery and roll right out side the enemies bass and pummel it) artierly platforms would be found on ocean cliffs to give you a naval advantage, or on a hill to support nearby areas, NEVER close enough to shell your enemies base, because that would be cheap ass! NOW the game isn't build up a base from sctratch in a dirt lot, build up and army and just keep it there, no, you now go out and take over places that could help you win. SO NOW, the game is more about being out there and fighting, your base will basicly supply your forces out on the field. AND you can't build a base any where else, resources will be unlimited, in other games you can build 8 bases all over the map, you go through a lota trouble to destroy 1 and guess what 7 more to go -_-...
Planes: Airfields i think will come with the base, you can hold up to 20 planes on an airfield, in the places they will be parked at you can up grade them wo be hangers, that way planes cant fly by and try to destory your planes out in the open. Dogfighting willl be very advanced, like in Supreme Commander, your planes dont just hover there like in SC 2, or jsut do figure 8s and shoot one missle at a time like in C&C 3, no, they will now be like a REAL Dogfight, i would look up dogfight meneuvers and program it in, i would make planes like the P-51D Mustang just like they were in HISTORY, the performance, te armement, the armor of the plane, the meneuverability of the plane. so instead of hovering or just doing figure 8s, they fly around at DIFFERENT altitudes, doing what ever the hell they can to beat their oppenent.
OVERPOWER: overpower is a real problem in many games, Supreme command you can get a Robot the could step on your FREAKEN MANSION!!! 4 nukes it takes to take it down. In SC 2 the thor, BC, Mother ship, and the Pheonix are all overpowered. THE ONLY THINGS overpowered, would not be so damn strong that they can win an entire fight just because you had some, but they would be able to overcome alot of people, the only overpower in my game would be the German Tiger tank, Flame Throwers, the Russian Joseph Stalin, and the German ME 262 1a which is the first German Jet. i feel that in history they were pretty damn powerful and i would change that in this game.
Infantry: the M1 Grand is a U.S. gun, i would research it, read its accuracy, power, and Combat record and program it into the game, i would make tweaks to ballance evreyone out. so if you wanna build an infantry unit, you click on M1 Grand to make a unit that carries an M1 Grand, or a Thompson sub machine gun, or a Brittish Lee-Enfield. Infantry can take cover behind small brick walls, or behind tanks, and other buildings, basicly anything that would put something between them and the bullets. they would all follow a universal AI, they would automaticaly seek out cover while in battle, and will perform tactics of their own and work with other soldiers according to their present situation. the tactics they peform will not eliminate any tactical aid thay can receive from you, they may try to flank the enemy, but maybe not to what you would have done, besides its not like you can be in all places at once. Infantry will have AT capabilities, not like normal bullets can kill a tank, but normal infantry like an M1 Grand can try to run up to it and place a bomb on it, rocket soldiers will have secondary weopon like an M1 Grand so they don't shoot rockets at infantry. and rockets will have a chance to miss or if they hit they dont do some set amount of damage. more to this but not enough will to type it all.
Tanks: Tanks would be just as they were in History, i would research say a German Panzer tank, find out its max speed, its up hill climb rate and Climb limit, the gun it has how poerful it is, armor, as well as its combat record.
Most tanks in world war 2 were made to support infantry, tanks would have machine guns so that way theres no tanks are weak against infantry crap. of course that doesn't mean that tanks can srpay down infantry but it gives them something to shhot back with other than its main gun,l Tank vs tank, a Panzer tank wont have a solid chance to kill a Sherman tanks, even though it will be very likly that it will, it eliminates Rock-Paper Scissors, Where a unit is strong fight certain types of units and weak fighting certain units. it makes the game much more dynamic and the fighting now varies.
of some of the infomation i've explained about this game please tell me what you think, i feel i this is the best strategy game EVER!!!
Other things:
there would be no fog of war, or there would be but there would be no "fog" in the fog of war, you cant see your enemies movements, but there isn't any kind of annoying fog in your way. The fog of war would either have no fog or it would, be very light fog, but your units have a very long line of sight. either way, its not like you can see your enemy inside of a city if there are buildings in the way.
Naval Battles: naval battles will vary and will have diverse outcomes, coastal artillery guns give you an advantage, but not a very big one that you WILL win, the artilery will be just like another gun on your side, of course all shots even from artilery will have the chance to miss, and you can target certain parts of the ship, order your ship to target the others bridge, or guns or the bow, stern, or the middle. a naval choke point, a place in which there is little space to meneuver, you have one ship block 2 ships in a small area, and you have a realy big advantage, your ship is at it's broad side and can bring all of its guns to bare, the others are traped in and will have a hard to meneuvering to bring more than there frontal guns to bare.
Cool Battles: one thing i could never make my game with out is BEACH ASSAULTS!!! ingame you can make bunkers and sea walls just like in Normandy, you can even make Tank traps, those spike things. Soldiers will come up in transport ships, be released on the beach, they make a mad dash for the sea wall, some take cover, some hide in fox holes created my explosions machine gun fire blazing, the machine gun when ever it fires the bullet could miss and just hit the water, or the ground showing the spash effects, machine gun fire also wont be just a spray, they will fire in particuler areas in rapid fire, have a small spray effect in the area in which they fire at, constantly changing targets to force some units into cover. then when you defeat the sea wall it is now safe to bring in your transport ships and they start the task of unloading everyone, so you see a crap load of tanks coming out of the transport 1 at a time, along with 100s infantry walking up the beach. it would just be freaken cool!
The game: the game is to be based in WW II, my goal to make this game would be to make a great realistic strategy game that actually implies REAL Life strategy and Real Life Battlefield tactics. the game would be centered, NOT around ballance like most games, but just ensureing that the game is FUN and no longer fustrating and stressful like in C&C3 and SC2 (only my opinion)
What makes my game so special: The fact that my game uses strategy game and actual tactics is only Sudden Strike 2 RWM and supreme commander accomplished, and that it would be so realistic. most games center around graphics, the graphics i would just make good enough, not like in C&C 3.
The Realism: how realistic would my game be? lets look at the Sherman tank, the Sherman tank was a light tank used by the U.S. it had few AT(anti-tank) Capabilities, is was lightly armored, its gun was weak. but it was fast and easy to repair, and it did its job just well, which is supporting infantry. that is EXACTLY how i would make it in the game, giving a few tweaks here and there to ballance everything out. i would make units EXACTLY as they were in HISTORY
Theres more, when a tank shoots another tank in any other video game, what happens? it takes off a set amount of health which is reduced according to the enemy units armor rating. IN MY GAME it would be like in RWM, the tank could miss its target OR it could hit BUT when it hits it could take off around 15%-100% of its health OR the tanks armor will hold ferm taking no damage, you just here a flat CLUNK of an explosion and there is no damage. NOW the fights very and are much more interesting.
Infanatry would be much more advanced as well, EX you can order infantry to TAKE COVER, OMG SO NEW!!! only faces of war accomplished such a feat. When ifantry take cover behind a wall, so long as they stay in cover bullets can hurt them, only when they reveal themselves to shoot back will they be able to be harmed. Infantry can also miss. AGAIN more interestig and Accurate fighting.
How it would use actual strategy: look at it this way, say the enemy is taking cover and so are you, you can either let them fight which may take a little time, OR you can try to flank the enemy, a flank in any other game is hard to pull off and it doesn't realy have any tactical advantage. In my game however you can attack from the side or behind them, NOW they are not in cover to them are they, that is a good example of strategy i think. another example, ifantry can take cover behind tanks, as they make their slow charge towards the enemy, now MG 42s cant hurt you, BUT there is always a chance it may happen. much more.
The Base: in most games you start out with a command post and you gotta build up everything and you gotta make defenses, you make your army and they just hang around until you think you have enough to attack. IN MY GAME you start out with a fully functional base with a small starting defense force, and a small starting attack force, AND you have t go out and occupie areas, EX bridges, Ports, Repair stations, Train Stations, Anti-air guns, artilery platforms (because it would be annoying if you could make 100 of artilery and roll right out side the enemies bass and pummel it) artierly platforms would be found on ocean cliffs to give you a naval advantage, or on a hill to support nearby areas, NEVER close enough to shell your enemies base, because that would be cheap ass! NOW the game isn't build up a base from sctratch in a dirt lot, build up and army and just keep it there, no, you now go out and take over places that could help you win. SO NOW, the game is more about being out there and fighting, your base will basicly supply your forces out on the field. AND you can't build a base any where else, resources will be unlimited, in other games you can build 8 bases all over the map, you go through a lota trouble to destroy 1 and guess what 7 more to go -_-...
Planes: Airfields i think will come with the base, you can hold up to 20 planes on an airfield, in the places they will be parked at you can up grade them wo be hangers, that way planes cant fly by and try to destory your planes out in the open. Dogfighting willl be very advanced, like in Supreme Commander, your planes dont just hover there like in SC 2, or jsut do figure 8s and shoot one missle at a time like in C&C 3, no, they will now be like a REAL Dogfight, i would look up dogfight meneuvers and program it in, i would make planes like the P-51D Mustang just like they were in HISTORY, the performance, te armement, the armor of the plane, the meneuverability of the plane. so instead of hovering or just doing figure 8s, they fly around at DIFFERENT altitudes, doing what ever the hell they can to beat their oppenent.
OVERPOWER: overpower is a real problem in many games, Supreme command you can get a Robot the could step on your FREAKEN MANSION!!! 4 nukes it takes to take it down. In SC 2 the thor, BC, Mother ship, and the Pheonix are all overpowered. THE ONLY THINGS overpowered, would not be so damn strong that they can win an entire fight just because you had some, but they would be able to overcome alot of people, the only overpower in my game would be the German Tiger tank, Flame Throwers, the Russian Joseph Stalin, and the German ME 262 1a which is the first German Jet. i feel that in history they were pretty damn powerful and i would change that in this game.
Infantry: the M1 Grand is a U.S. gun, i would research it, read its accuracy, power, and Combat record and program it into the game, i would make tweaks to ballance evreyone out. so if you wanna build an infantry unit, you click on M1 Grand to make a unit that carries an M1 Grand, or a Thompson sub machine gun, or a Brittish Lee-Enfield. Infantry can take cover behind small brick walls, or behind tanks, and other buildings, basicly anything that would put something between them and the bullets. they would all follow a universal AI, they would automaticaly seek out cover while in battle, and will perform tactics of their own and work with other soldiers according to their present situation. the tactics they peform will not eliminate any tactical aid thay can receive from you, they may try to flank the enemy, but maybe not to what you would have done, besides its not like you can be in all places at once. Infantry will have AT capabilities, not like normal bullets can kill a tank, but normal infantry like an M1 Grand can try to run up to it and place a bomb on it, rocket soldiers will have secondary weopon like an M1 Grand so they don't shoot rockets at infantry. and rockets will have a chance to miss or if they hit they dont do some set amount of damage. more to this but not enough will to type it all.
Tanks: Tanks would be just as they were in History, i would research say a German Panzer tank, find out its max speed, its up hill climb rate and Climb limit, the gun it has how poerful it is, armor, as well as its combat record.
Most tanks in world war 2 were made to support infantry, tanks would have machine guns so that way theres no tanks are weak against infantry crap. of course that doesn't mean that tanks can srpay down infantry but it gives them something to shhot back with other than its main gun,l Tank vs tank, a Panzer tank wont have a solid chance to kill a Sherman tanks, even though it will be very likly that it will, it eliminates Rock-Paper Scissors, Where a unit is strong fight certain types of units and weak fighting certain units. it makes the game much more dynamic and the fighting now varies.
of some of the infomation i've explained about this game please tell me what you think, i feel i this is the best strategy game EVER!!!
Other things:
there would be no fog of war, or there would be but there would be no "fog" in the fog of war, you cant see your enemies movements, but there isn't any kind of annoying fog in your way. The fog of war would either have no fog or it would, be very light fog, but your units have a very long line of sight. either way, its not like you can see your enemy inside of a city if there are buildings in the way.
Naval Battles: naval battles will vary and will have diverse outcomes, coastal artillery guns give you an advantage, but not a very big one that you WILL win, the artilery will be just like another gun on your side, of course all shots even from artilery will have the chance to miss, and you can target certain parts of the ship, order your ship to target the others bridge, or guns or the bow, stern, or the middle. a naval choke point, a place in which there is little space to meneuver, you have one ship block 2 ships in a small area, and you have a realy big advantage, your ship is at it's broad side and can bring all of its guns to bare, the others are traped in and will have a hard to meneuvering to bring more than there frontal guns to bare.
Cool Battles: one thing i could never make my game with out is BEACH ASSAULTS!!! ingame you can make bunkers and sea walls just like in Normandy, you can even make Tank traps, those spike things. Soldiers will come up in transport ships, be released on the beach, they make a mad dash for the sea wall, some take cover, some hide in fox holes created my explosions machine gun fire blazing, the machine gun when ever it fires the bullet could miss and just hit the water, or the ground showing the spash effects, machine gun fire also wont be just a spray, they will fire in particuler areas in rapid fire, have a small spray effect in the area in which they fire at, constantly changing targets to force some units into cover. then when you defeat the sea wall it is now safe to bring in your transport ships and they start the task of unloading everyone, so you see a crap load of tanks coming out of the transport 1 at a time, along with 100s infantry walking up the beach. it would just be freaken cool!
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