- Joined
- Aug 7, 2013
- Messages
- 1,342
I just recently finished playing a 100% completion on Spyro the Dragon (technically 120% after Gnasty's Loot).
This isn't the first time I've played the game, but it's the very first where I did a 100% completion run (successfully).
What gets me into the mood of playing is the very 1st level of Spyro, called the Artisan's World.
It's a very scenic world, with green grass, blue skies, old soft stone structures and hills. There are very beautiful gems, red and green, that really go well with the world.
The feeling of completion and desire to collect the gems quickly burns out after the 1st world. By the end game, it begins to feel almost grindy, especially Gnasty's Loot, which I found the least pleasant level in the game, probably tied with Tree Tops.
My question is (if you agree with the premise), why is the 1st world of Spyro so enjoyable? What did Insomniac do right? But why is the success of the 1st world failed to be repeated in the subsequent worlds of Spyro?
This isn't the first time I've played the game, but it's the very first where I did a 100% completion run (successfully).
What gets me into the mood of playing is the very 1st level of Spyro, called the Artisan's World.
It's a very scenic world, with green grass, blue skies, old soft stone structures and hills. There are very beautiful gems, red and green, that really go well with the world.
The feeling of completion and desire to collect the gems quickly burns out after the 1st world. By the end game, it begins to feel almost grindy, especially Gnasty's Loot, which I found the least pleasant level in the game, probably tied with Tree Tops.
My question is (if you agree with the premise), why is the 1st world of Spyro so enjoyable? What did Insomniac do right? But why is the success of the 1st world failed to be repeated in the subsequent worlds of Spyro?