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what i've to do to pass a model of a map of wc3 to milkshape or gmax?

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Hello guys, I want to know how to pass a model I have in a map of warcraft 3 to MilkShape or the Gmax, without losing the animations and textures, I've tried everything and failed. first tried by gmax, I downloaded a script, MDX Importer / Exporter 2.0, came in two files on it (impexpmdx.ms and impexpmdx) but I could not run they on Gmax (if you can explain to me why this hapening would help a lot),then i try to use the MPQ master v1.2.0 to extract the model from the map but the model was loose the textures and animations when i open in the milkshape(if you can explain to me why this hapening would help a lot too). then I downloaded the Milkshape Export Plugin, it was this file: msWCMDLExporter but i not know how to use plugins for MilkShape, pleaze someone explainme how. If someone can help me would be very very very very very veeeery grateful!!!!
 
I personally use BlizzImport script with 3ds max 5. It works perfectly fine with both animations, particles and geometry. Perhaps you should try to get 3ds max 5.

EDIT: optionally, you can try to ask someone who has it to import it to max and then export it as another format, such as .3ds, or whatever format milkshape uses.
 
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