- Joined
- Apr 17, 2008
- Messages
- 44
I have a spawning trigger set up that is messing up
But anyways here is the problem, when I capture a base the spawn triggers
anyone know my problem?
Also, as a second note I do have a timer set up it is working just fine, it's a cycling timer that expires every 90 seconds and restarts
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capture her9
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Events
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Dialog - A dialog button is clicked for basecap
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Conditions
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(Clicked dialog button) Equal to basecapbuttons[2]
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Actions
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Unit - Change ownership of Border Station 0023 <gen> to (Triggering player) and Change color
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Set siegeengine = 0
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Set footmen2 = 1
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Set lancer2 = 0
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Set rangercyd2 = 0
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Set archercyd2 = 0
But anyways here is the problem, when I capture a base the spawn triggers
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footmen3
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Events
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Unit - A unit owned by (Owner of New Weston 0009 <gen>) Finishes training a unit
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Trained unit)) Equal to Footmen (3)
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Then - Actions
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Set footmen3 = (footmen3 + 1)
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Unit - Remove (Trained unit) from the game
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Else - Actions
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spawn50
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Events
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Time - Timer expires
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Conditions
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(New Weston 0009 <gen> is Dead) Equal to False
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Actions
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Set temppoint = (Center of Rect 015 <gen>)
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Unit - Create footmen3 Footmen (3) for (Owner of New Weston 0009 <gen>) at temppoint facing Default building facing (270.0) degrees
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Custom script: call RemoveLocation (udg_temppoint)
anyone know my problem?
Also, as a second note I do have a timer set up it is working just fine, it's a cycling timer that expires every 90 seconds and restarts
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