- Joined
- Apr 10, 2010
- Messages
- 2,789
I just need to ask some help for this trigger. Basically a dialog menu pops up after you click attack and then you select the targets which are units 1,2 and 3 for 3 units, units 1 and 2 for 2 units and unit 1 for a single unit.
BattleTarget_Forest is just basically a unit.
-
Button Click Attack Target
-

Events
-


Dialog - A dialog button is clicked for AttackDialog
-
-

Conditions
-

Actions
-


Set ForestWarpLoc[1] = (Center of Unit1Forest <gen>)
-


Set ForestWarpLoc[2] = (Center of Unit2Forest <gen>)
-


Set ForestWarpLoc[3] = (Center of Unit3Forest <gen>)
-


Set ForestWarpLoc[4] = (Center of Unit4Forest <gen>)
-


Set ForestWarpLoc[5] = (Center of Unit5Forest <gen>)
-


Set ForestWarpLoc[6] = (Center of BossForest <gen>)
-


Set ForestWarpLoc[7] = (Center of ForestSpawn <gen>)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Clicked dialog button) Equal to DialogButton[1]
-
-



Then - Actions
-




Set DistanceAttack = (Distance between ForestWarpLoc[7] and ForestWarpLoc[1])
-




Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[1]
-




Wait until (DistanceAttack Less than or equal to 100.00), checking every 1.00 seconds
-




Unit - Order Mountain King 0009 <gen> to Stop
-




Unit - Order Mountain King 0009 <gen> to Attack BattleTarget_Forest[1]
-




Wait 0.50 seconds
-




Unit - Order Mountain King 0009 <gen> to Stop
-




Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[7]
-




Unit - Make Mountain King 0009 <gen> face ForestWarpLoc[6] over 0.00 seconds
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Clicked dialog button) Equal to DialogButton[2]
-
-





Then - Actions
-






Set DistanceAttack = (Distance between ForestWarpLoc[7] and ForestWarpLoc[2])
-






Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[2]
-






Wait until (DistanceAttack Less than or equal to 100.00), checking every 1.00 seconds
-






Unit - Order Mountain King 0009 <gen> to Stop
-






Unit - Order Mountain King 0009 <gen> to Attack BattleTarget_Forest[2]
-






Wait 0.50 seconds
-






Unit - Order Mountain King 0009 <gen> to Stop
-






Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[7]
-






Unit - Make Mountain King 0009 <gen> face ForestWarpLoc[6] over 0.00 seconds
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Clicked dialog button) Equal to DialogButton[3]
-
-







Then - Actions
-








Set DistanceAttack = (Distance between ForestWarpLoc[7] and ForestWarpLoc[3])
-








Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[3]
-








Wait until (DistanceAttack Less than or equal to 100.00), checking every 1.00 seconds
-








Unit - Order Mountain King 0009 <gen> to Stop
-








Unit - Order Mountain King 0009 <gen> to Attack BattleTarget_Forest[3]
-








Wait 0.50 seconds
-








Unit - Order Mountain King 0009 <gen> to Stop
-








Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[7]
-








Unit - Make Mountain King 0009 <gen> face ForestWarpLoc[6] over 0.00 seconds
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Clicked dialog button) Equal to DialogButton[4]
-
-









Then - Actions
-










Set DistanceAttack = (Distance between ForestWarpLoc[7] and ForestWarpLoc[4])
-










Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[4]
-










Wait until (DistanceAttack Less than or equal to 100.00), checking every 1.00 seconds
-










Unit - Order Mountain King 0009 <gen> to Stop
-










Unit - Order Mountain King 0009 <gen> to Attack BattleTarget_Forest[4]
-










Wait 0.50 seconds
-










Unit - Order Mountain King 0009 <gen> to Stop
-










Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[7]
-










Unit - Make Mountain King 0009 <gen> face ForestWarpLoc[6] over 0.00 seconds
-
-









Else - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
-












(Clicked dialog button) Equal to DialogButton[5]
-
-











Then - Actions
-












Set DistanceAttack = (Distance between ForestWarpLoc[7] and ForestWarpLoc[5])
-












Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[5]
-












Wait until (DistanceAttack Less than or equal to 100.00), checking every 1.00 seconds
-












Unit - Order Mountain King 0009 <gen> to Stop
-












Unit - Order Mountain King 0009 <gen> to Attack BattleTarget_Forest[5]
-












Wait 0.50 seconds
-












Unit - Order Mountain King 0009 <gen> to Stop
-












Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[7]
-












Unit - Make Mountain King 0009 <gen> face ForestWarpLoc[6] over 0.00 seconds
-
-











Else - Actions
-












If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-













If - Conditions
-














(Clicked dialog button) Equal to DialogButton[6]
-
-













Then - Actions
-














Set DistanceAttack = (Distance between ForestWarpLoc[7] and ForestWarpLoc[6])
-














Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[6]
-














Wait until (DistanceAttack Less than or equal to 100.00), checking every 1.00 seconds
-














Unit - Order Mountain King 0009 <gen> to Stop
-














Unit - Order Mountain King 0009 <gen> to Attack BattleTarget_Forest[6]
-














Wait 0.50 seconds
-














Unit - Order Mountain King 0009 <gen> to Stop
-














Unit - Order Mountain King 0009 <gen> to Move To ForestWarpLoc[7]
-














Unit - Make Mountain King 0009 <gen> face ForestWarpLoc[6] over 0.00 seconds
-
-













Else - Actions
-
-
-
-
-
-
-
-
-
-
-
-


Custom script: call RemoveLocation (udg_ForestWarpLoc[1])
-


Custom script: call RemoveLocation (udg_ForestWarpLoc[2])
-


Custom script: call RemoveLocation (udg_ForestWarpLoc[3])
-


Custom script: call RemoveLocation (udg_ForestWarpLoc[4])
-


Custom script: call RemoveLocation (udg_ForestWarpLoc[5])
-


Custom script: call RemoveLocation (udg_ForestWarpLoc[6])
-


Custom script: call RemoveLocation (udg_ForestWarpLoc[7])
-
-
BattleTarget_Forest is just basically a unit.




