- Joined
- Mar 3, 2009
- Messages
- 327
When I use the spell the infernal is created in the middle of the map, as though temppoint[0] is a point with no value. The Last Created Unit is applied to my hero, which would have been created ages ago. I looked and I couldn't see any bugs, but then again, i never usually can. Help is appreciated, and please make your answer as complete as possible because i can only get on every few days.
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Infernal
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Inferno
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Actions
- Custom script: local unit udg_tempunit
- Wait 1.00 seconds
- Set Temppoint[0] = (Target point of ability being cast)
- Unit - Create 1 Infernal for (Owner of (Triggering unit)) at Temppoint[0] facing Default building facing degrees
- Set tempunit = (Last created unit)
- Hero - Disable experience gain for (Last created unit)
- Hero - Modify Strength of (Last created unit): Set to (Strength of (Rally-Point of (Triggering unit) as a unit) (Include bonuses))
- Hero - Modify Agility of (Last created unit): Set to (Strength of (Rally-Point of (Triggering unit) as a unit) (Include bonuses))
- Unit - Add a (Real((Intelligence of (Triggering unit) (Include bonuses)))) second Generic expiration timer to (Triggering unit)
- Animation - Play (Last created unit)'s birth animation
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Unit Group - Pick every unit in (Units within 250.00 of Temppoint[0]) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) belongs to an enemy of Player 1 (Red)) Equal to True
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Then - Actions
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing ((Real((Intelligence of (Triggering unit) (Include bonuses)))) x 3.00) damage of attack type Spells and damage type Magic
- Unit - Order Dummy 0009 <gen> to Neutral - Hurl Boulder (Picked unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Wait 2.37 seconds
- Animation - Play tempunit's stand animation
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Events