- Joined
- May 2, 2011
- Messages
- 1,351
Hello,
so I am making a map where you can test units vs each other. the player select tested units simply by going through circle of power. and then types begin to input number for each unit.
now the player has chosen the unit types and the number of units for each type and for each team.
the last step where Im stuck is how to efficientively spawn the units? I had this idea as spawn order starting from the middle of the arena:
it can also be vertical if needed. though the problem will be that some units have less collision size than others.
I thought of the idea of having a pivot where the spawning location rotats around. do you think there is better way?
so I am making a map where you can test units vs each other. the player select tested units simply by going through circle of power. and then types begin to input number for each unit.
now the player has chosen the unit types and the number of units for each type and for each team.
the last step where Im stuck is how to efficientively spawn the units? I had this idea as spawn order starting from the middle of the arena:
11 9 7 5 3 1 2 4 6 8 10
VS
11 9 7 5 3 1 2 4 6 8 10
VS
11 9 7 5 3 1 2 4 6 8 10
it can also be vertical if needed. though the problem will be that some units have less collision size than others.
I thought of the idea of having a pivot where the spawning location rotats around. do you think there is better way?