- Joined
- Nov 22, 2010
- Messages
- 2
What in my trigger makes the boss spawn twice? [SOLVED]
There is a trigger that detects when the timer ends, when the timer does end, it turns on that trigger. Any ideas as to why it spawns twice? By the way, here are the mechanics, it's meant to spawn twenty (20) units, on non-boss waves, but on boss waves it spawns two, but it works for all the other waves.
There is a trigger that detects when the timer ends, when the timer does end, it turns on that trigger. Any ideas as to why it spawns twice? By the way, here are the mechanics, it's meant to spawn twenty (20) units, on non-boss waves, but on boss waves it spawns two, but it works for all the other waves.
-
Boss Waves
-
Events
-
Timer - Every 1.5 seconds of Game Time
-
-
Local Variables
-
Conditions
-
Or
-
Conditions
-
Current Level == 10
-
Current Level == 20
-
Current Level == 30
-
Current Level == 40
-
Current Level == 50
-
-
-
-
Actions
-
General - If (Conditions) then do (Actions) else do (Actions)
-
If
-
Spawn Count <= (20 * (Number of players in (Players on team 1)))
-
-
Then
-
Variable - Set Spawn Count = (Spawn Count + ((Number of players in (Players on team 1)) * 20))
-
General - If (Conditions) then do (Actions) else do (Actions)
-
If
-
(Controller of player 1) == User
-
-
Then
-
Unit - Create 1 Current Spawn[Current Level] for player 14 at Spawn Point [1] facing (Center of Third Move Point [1]) (No Options)
-
-
Else
-
-
General - If (Conditions) then do (Actions) else do (Actions)
-
If
-
(Controller of player 2) == User
-
-
Then
-
Unit - Create 1 Current Spawn[Current Level] for player 14 at Spawn Point [2] facing (Center of Third Move Point [2]) (No Options)
-
-
Else
-
-
General - If (Conditions) then do (Actions) else do (Actions)
-
If
-
(Controller of player 3) == User
-
-
Then
-
Unit - Create 1 Current Spawn[Current Level] for player 14 at Spawn Point [3] facing (Center of Third Move Point [3]) (No Options)
-
-
Else
-
-
General - If (Conditions) then do (Actions) else do (Actions)
-
If
-
(Controller of player 4) == User
-
-
Then
-
Unit - Create 1 Current Spawn[Current Level] for player 14 at Spawn Point [4] facing (Center of Third Move Point [4]) (No Options)
-
-
Else
-
-
-
Else
-
Trigger - Turn (Current trigger) Off
-
Variable - Set Spawn Count = 0
-
Variable - Set Current Level = (Current Level + 1)
-
-
-
-
Last edited: