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What I am working on.

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Level 3
Joined
Jun 3, 2006
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OK sure. Well i plan on using mostly custom units and i'm trying to balance the combat. I will hopefully turn this into a series of diffrent types of a map maps will get bigger and bigger. The idea of the games are to get the things the old man asks you too get. When I get better at the triggers the maps will be more detailed this one was very generic used some dodads and some cool units that i made..... I'm at the part of giving the poeple good skills. The first game is almost done. I need to do victory and defeat conditions so if anyone would be willing to point me in the right direction. I'm using a unit to take and item. Like Triigering unit takes book or something like that. But when ever I try to do victory/defeat conditions I get into game and instantly lose. I will also in my spare time work on a warhammer map.
 

ventuz

V

ventuz

You need to delete "Melee win/lose condition" action in "Map Initalization" and then put in new event to trigger off "Win/Lose" condition
 
Level 21
Joined
Jan 5, 2005
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3,515
well it depends on what youre using to remove the item from the unit to give it to the old man. i guess it would be something like this tho.

[trigger:1:c6da96284a]
Untitled Trigger 001
Events
Unit - A unit enters Region 000 <gen>
Conditions
((Triggering unit) has an item of type Winning Item) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has found the Winning Item!)
Wait 6.00 seconds
Player Group - Pick every player in (All allies of (Triggering player)) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All enemies of (Triggering player)) and do (Game - Defeat (Picked player) with the message: Defeat!)
[/trigger:1:c6da96284a]
 
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