A Java Run Time environment.
Why? We have java classes usesd in our product at work, and it's no end of hassles... I cant see any advantage to this at all...
A Java Run Time environment.
what features i would want to see is: built in model editor, all units from the first starcraft and the ability to edit everything.
all units from the first starcraft
- Importing terrain from image files as a starting point for manual terrain editing. SimCity 4 had this capability. Color values in the image are translated to terrain heights. Using a third-party terrain generation tool to create the heightmap (these are available on the internet), highly realistic and natural looking terrain could be created in seconds, rather than hours.
I'm pretty sure Starcraft I objects are 2-dimensional images.
Well duh... Uhm...
Yes, but in one of their FAQs they said that they've remodelled everything in 3D.
custom UI that you can change and or put anywhere on the screen unlike a multiboard.
They already made this.![]()
We don't know if its just advance multiboards or not. Every custom UI we were shown was always in the corner of the screen. Im hoping for UI that we can place anywhere on the screen.
They said we would get fully flexible UI, that is 100% customizeable.
I agree on that just if we were able to place buttons all over the screen, imagine how much guessing and testing you would have to do in order to get the right position of the button. Might be just me but that would be extremely time consuming and a really long process. Sorta like using DGUI. I hope they add a tool that allows you to draw the button onto the screen like they do in Visual Studio and stuff.
They say it's fully customizable.
They just put it in the corner because they don't intend to fully show the UI, what they wanted to show there was their game. Think of an FPS.
Yea, it took me 11 hours to make an action bar using DGUI, to get the perfectly perfect place for the buttons. But also abit coding you know.
what features i would want to see is: built in model editor, all units from the first starcraft and the ability to edit everything.
5. Ability to save specific data from a map onto an separate online server and allow everyone to access it.
Pretty sure that's exactly what he meant.
I believe Blizzard once stated they might do this. Can't find any proof, though.
1. Unit testing while editor is running, not only in-game. What I mean is, that when you place a unit, you can move it around to test pathing, animations, but not using spells.
2. Animation names when you are selecting a model for a unit/ability/etc. Meaning, when you are into the select window and you click onto a model, you see in a separate window what animations the model has.
3. Better terrain modifying tools, such as the height modifiers and definitely more than 2 types of cliffs per tileset.
4. More space for maps .. something between 10-20MB but not more.
5. Ability to save specific data from a map onto an separate online server and allow everyone to access it.
If I think of anythink else I will share it..
4. If that was allowed, DL times would take like 20 minutes. And besides, Blizzard isn't making it more than 8 mb for now but instead, some of the filetypes reduce the sizes of the imported object. The M3 file(model) seems to do soo, the DDS one does too. I had a file that was like 1 mb or something but when converted to DDS it was 600 kb(approximatly).
Will be nice that you won't have to make the host of a game wait for your download since you can download it from Blizzard before having to join someone else's game.
the ability to create gigantic, galaxy sized maps.
lawl, infinently large maps XD, that would be epic, "err weeve been traveling this way for hours.. why havnt we found aiur yet? bah musta taken a wrong turn"