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What features would you like to see in Galaxy Editor?

Discussion in 'StarCraft I & II' started by Bribe, Mar 8, 2010.

  1. Bribe

    Bribe

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    So far, the features that I'd like added are:

    1. Passing locals to timers, like this example of passing local integer i to another function:
    call TimerStart(t, 1.2, function NextFunction(i))


    2. Expanded Object Manager - being able to replace an ability with another ability with the click of a button. For instance, if you wanted to replace the Chain Lightning ability for all units that use it to Forked Lightning, you currently have to manually search every entry for the instance of Chain Lightning. Huge problem when you've got a lot of units referencing that ability.
     
  2. Zergleb

    Zergleb

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    External code imports

    So your map is one file, and your code is in other files/folders. And then you reference this code from within the map.(That way we can all use eclipse or a more simple text editor for editing galaxy)(Eclipse will be a good place for galaxy using XText).
     
  3. Zergleb

    Zergleb

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    Ugh double post please delete.
     
  4. L2love

    L2love

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    A better raise and lower thing for terraning and some new ways to use light and I mean like you play something there and it makes a certain shadow for you.
     
  5. Bribe

    Bribe

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    I'm 100% sure both terrain distortion and lighting/shadows have been significantly enhanced in the Galaxy Editor.
     
  6. MGCǂSpectre

    MGCǂSpectre

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    An opportunity to change the texture of a model with triggers say if you want your hero to transform or change outfit and weaponery. Or change models with triggers. Also a night mode, where all becomes dark and not use some fog of war as night but i mean real night. Is there snow terrain?
     
  7. LordDz

    LordDz

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    Possibility to make FPS games that actually works and usage of the physics engine.
     
  8. flames07

    flames07

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    Ability to control anims of attachments :)
     
  9. Bribe

    Bribe

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    If you watch the video demonstrating the new editor, you'll see they attached not just one, but multiple units (not just effects) to an Ultralisk, so you'll definitely be able to control their animations :)
     
  10. Fummy

    Fummy

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    I would want a way to make custom models easily like the Uberlisk with the spine crawlers on its back, except maybe with parts you can import like shoulders or helmets for terran.
     
  11. Bribe

    Bribe

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    The editor is going to be so advanced that you can even trigger that armor to fall off the unit when it's taken too much damage :)
     
  12. wd40bomber7

    wd40bomber7

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    Wc3 can do night mode with just lighting to show units and terrain. However wc3's lighting system is absolutely horrible, so I would not recommend it. Sc2's lighting on the other hand is beautiful and completely dynamic!

    Oh and I'd like it if there was a trigger debug system... but there already is one!!! Though it's functionality seems to still be somewhat incomplete, (As clicking on certain things crashes the game) it looks like it'll be easy as heck to find problems with triggers! (At least 1000x as easy as normal warcraft3 and 10x as easy as it was when grimorie's debug system worked)
     
  13. supertoinkz

    supertoinkz

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    1.Changeable Base Order Ids on every ability -_-
    2.Removable Command Buttons
    3.Moar triggers than World Editor

    basic wish is basic -.-
     
  14. Bribe

    Bribe

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    Now that would be useful!
     
  15. L2love

    L2love

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    Maybe this really doesn't count as even WE just something I hope they have for bnet is to find certain games.

    But I did find a knew thing I wanted in WE which is a Better camera system and I mean one like in a RPG type thing not the one video we saw with the ghost but a one where you can look around and the camera will pass certain through certain objects and stuff like ones in RPGs.
     
  16. Bribe

    Bribe

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    If they don't imbed a native system that does this, hopefully you'll be able to do something like "change occlusion of objects within X of camera source" to make walls and the like opaque
     
  17. MGCǂSpectre

    MGCǂSpectre

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    So I looked through the MPQ and even the Beta MPQ has Lava and lava terrain and yet they didnt make a single map (Grrr).

    Is there a snow terrain at all?? For sure that one isnt in MPQ (checked). And Ive never seen snow terrain - Note, dont confuse with Desert Oasis that is more like moon white dust, not snow.
     
  18. Darkness-4ever

    Darkness-4ever

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    I have a list actually:
    The option to include units with dice damage like in Warcraft, instead of just 10 damage flat, you can do 10 - 12, or 1 - 100, etc.
    The option to make armor like in Warcraft 3, for example it reduces damage in % rather than flat reduction.
    The option to have dice armor, yeah stfu I rather like the idea of having 1 - 3 armor, sometimes when your hit you get the 1 armor defense, other times you get the 3.
    The option to mix and match sound sets, and create entirely new ones from existing sounds, for example using some Marine and Marauder voices, being able to add them to a sound set called Marinder, and being able to give units that custom soundset and have them use it in game.
    A model and icon editor included, YES, no more need for downloadable tools, all right there, in the editor.
    No movement speed cap, pretty basic, but this is important, I don't want my damn speed capped like in warcraft at 400 or 522 or some BS #, IF I WANT A UNIT TO DART ACROSS A HUGE MAP IN A MILISECOND THEN IT BETTER BE ABLE TO DO IT.
    The ability to make anything into anything, for example if I want a tank to act as a tree then it can, instead of showing up as a colored cube in the friggin editor, saying my path is invalid or something.
    A projectile system that allows for the chance of a missile or bullet to keep going in a linear fashion until it hits something, for example, if my archer fires an arrow at a unit, it won't home in on it, and it wont simply hit the ground if it misses when the unit dodges it, IT KEEPS GOING UNTIL IT HITS AND DAMAGES SOMETHING or gravity takes it down.
    The option to add more types of damage, and more types of armor, for example I don't want Siege, Magic, Normal, Hero and so on only, and I'm left with them to mess with, I wanna be able to make new ones.
    The option to include more umm, point systems on a unit easily, for example, mana, shield, and hit points are nice, but what if its not enough? I want to be able to add 4th 5th and so on to that.
    The option to add more build tabs, for example I don't want to be left with just Buildings and Advanced buildings, what if I have more in mind? Super Advanced, Hyper Advanced, Advanced Advanced, etc.
    The option to have more than 1 type of armor on a single unit, for example you have a Peasant, all he has is Medium armor, what if I want him to have 1 Medium Armor, 3 Heavy Armor, and -2 Unarmored? Don't say its useless I want that in there, I dont care if its useless, I'd like to see it!
    The option to extend the build que, like with the Terran Reactors, they extend it up to 8 and allow the extra unit to be built at the same time as the regular one, making 2 units pop out, and on that note, the option to make as many units as you want be able to build simultaenously from a single factory type building, likewise with upgrades.
    The option to remove the leesh on Larvae having to stay so close to the hatchery, I wanna be able to move them away and make em hatch in a different place, though this will probably be easily included anyway.
    The option to make Terra Tron, Zerg Zord, and Proto Prime. (can you guess what I mean?)
    The option to make units have different variations of interceptor movements, you know flying around and shooting enemy units in a swarmings fashion, except different variations and such, different times of retreat, fire, and spread.
    The option to be able to include more resources, what if I have to have more than just minerals and gas? What if I want to make Dirt a resource to add some idiocy to my map? I want to be able to implement that with the editor.
     
  19. Hero_Lief

    Hero_Lief

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    A hero checkmark. And multiple checkmarks. And upon checking one, you get new stats and variables specific to that type of unit. And you can choose MORE THAN ONE.
    Oh, and less lag pasting units in the Object editor.
    And that's just the object editor.
    Triggers? Well, everyone knows we need so much more of that, and they plan to make everything in raw coding (Galaxy) possible with GUI, so, awesome.
    An item/hero system (I know we have a hero system, but Blizzard never mentioned anything about items!).
    A better terrain editor (This isn't even funny.)

    Basically what I'm looking for is a cross of the World Editor, the DoW2 Editor, and a lot of C.

    Niflheim. Take a look at my terrain list (And soon to be chart.)
     
  20. MGCǂSpectre

    MGCǂSpectre

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    - A % chance to happen to be available without having to use triggers when making custom abilities

    I just remembered what war3 really lacked and it is environmental:

    - Whenever it is raining, the map should start dry and in later game some puddles and water form all over the ground
    - Whenever it is snowing - the ground to gradually cover in snow