- Joined
- Jan 20, 2011
- Messages
- 29
game system feature idea ... i guess
Hey evry1 my rpg map is rlly gooing well so far, I had a thought and wanted some opinions on it, my rpg has the camera of w/e player set to follow thier hero unit from behind, and zoomed in (kinda like world of warcraft) I wanted to get rid of the minimap because entering a dungeon takes you to a set aside area of the map and it would be geographically incorect to the game worlds "natural layout" but anyway, my point is since i wont use the games normal minimap and the camera is set to rotate at your units view, I was thinking of some sort of in game compass so you dont lose control of your cardinal directions (as most quests describe where to go by this system, anywa wanted to know ppls thoughts on the in game compass and if any1 knows a way to make that happen (obviously it would have to rotate so north is always north etc.) I'll post the demo of my game so you can see the camera style attached here
Hey evry1 my rpg map is rlly gooing well so far, I had a thought and wanted some opinions on it, my rpg has the camera of w/e player set to follow thier hero unit from behind, and zoomed in (kinda like world of warcraft) I wanted to get rid of the minimap because entering a dungeon takes you to a set aside area of the map and it would be geographically incorect to the game worlds "natural layout" but anyway, my point is since i wont use the games normal minimap and the camera is set to rotate at your units view, I was thinking of some sort of in game compass so you dont lose control of your cardinal directions (as most quests describe where to go by this system, anywa wanted to know ppls thoughts on the in game compass and if any1 knows a way to make that happen (obviously it would have to rotate so north is always north etc.) I'll post the demo of my game so you can see the camera style attached here
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